.
2011 signature was wishful thinking:
I am me.
Advanced gui triggering merged with jass custom script calls.
Work status too:
I quit school. I am a full time war3 mapper now :D
Events are registered at map initialization, therefore you're erroneously thinking that (Player 1 (Red) Current lumber) will magically update every time. It doesn't - that line of code just means 450 or however much wood you started the game with. Not dynamic. Static. Should really just use 0 as...
I bet "Replace" does not trigger the "unit enters region" event again. That's your problem. Edit: Elaborating: The minions being replaced with enchanted minions in the middle are already inside the region "center" when they are replaced, so technically the new units never entered center - the...
It uses the Kodo Beast death sound. Found it using CascView'ing the sound SLK file "animsounds" in ui\soundinfo.
Excerpt from:
C:\Warcraft III\!\CascView\Work\war3.w3mod\ui\soundinfo\animsounds.slk
Lines 4143-4145:
C;X1;Y277;K"PitlordDeath"
C;X2;K"KodoBeastDeath.wav"...
To find out the Order ID of an ability (yes, cancel is an ability), you can make a simple trigger:
http://trigger.3ice.hu/?i=24
//JASS is so much nicer:
function Grab_OrderID takes nothing returns nothing
call DisplayTextToPlayer(GetLocalPlayer(),0,0,I2S((GetIssuedOrderId())))...
I never Daved a gamecache before...
Blizzard accidentally (or purposefully) removed that function (called Game Cache - Save Game Cache) from the world editor's GUI. No GUI maps which used SaveGameCache can be opened now.
Solution:Write a complaint (in email) to blizzard. They'll fix this...
Hi,
I'll expand my protection guide with info on how to use Vexorian's Map Optimizer. I didn't know it was hard to use.
Thanks to Beetlebomb for linking my site, and thanks to Julian4life for pointing out that not everyone knows instantly how to use new programs.
--3ICE
(The update will be...
W.E. Bug!
:D Damn pesky World Editor Bugs :D
The following two triggers don't work for multiplayer.
It works fine for red, but the rest of the players don't see the actual time countdown.
function x takes nothing returns nothing
//locals
local timer T
local timerdialog...
>Sooda
i have read all tutorials on this site. i know about mpq hacking but i wanted to know if there was a legal way of exporting game interface strings using the w.e. and no, i use the normal w.e i tried weu but didnt need any of it's features. im fine with the normal w.e
also:
I RESET EVERY...
i dont have any custom models in my game.
when saying heavily modified i ment to say the strings in game interface. i did not touch any models.
i have been working on my problem and did the following:
exported all my object data into a file
made a new map and imported every object data.
now all...