Trigger one: The base spell is Web. It is intended to web anyone for 6 seconds and create a unit to mana burn/feedback that unit once per second. (if said unit should invul/despell I'd like the trigger to end as well)
Events
Unit - A unit Finishes casting an ability
Conditions...
theme?
Well...what's the theme of your map, and even better: What would be an appropriate theme for the last boss?
Also, what kind of map is it. Is it set up similar to a team battle experience, with designated healers/damage sponges/etc?
I have an ability based off of Sinister Strike and i would like simply like to change the green numbers IE: "50!" to a different color, in this situation: Red.
How can I do this?
I'm trying to create a spell granting 100% evasion and removed collision for 3 seconds but I can't seem to appropriately trigger such a spell. Any help would be greatly appreciated.
Spell Requests!
Spell Name: Empty1
Spell Description: Empty1
Spell Type (MUI/GUI): Not sure which is which tbh, I've only made custom spells/triggers/etc based on the original WC3 Map Editor. So I suppose whichever is based on that. Unless you can explain how to implement other types O.o hehe...
Current Team Duel triggers
Setup Team Duel Timer
Events
Time - Duel expires
Conditions
Team1Dying Equal to False
Team2Dying Equal to False
Actions
Set Team2Number = (Number of players in (All allies of Player 7 (Green)))
Set...
I have a map currently running one fully functioning duel which manipulates all units on the map forcing one vs one duel and ends it once one dies. That same map now runs a team duel which pauses all units, brings all heroes to a team duel area, unpauses all units, and allows the players to duke...
I have a map currently running one fully functioning duel which manipulates all units on the map forcing one vs one duel and ends it once one dies. That same map now runs a team duel which pauses all units, brings all heroes to a team duel area, unpauses all units, and allows the players to duke...
I need a way to create a trigger or series of triggers which will bring the current players to an area which would be the team arena, with full hp/mana, countdown 3 seconds, and let the players free to kill each other, then once a team has eliminated the others return the survivors to where they...
Thx guys, with your help I worked it out. It was a trigger permitting red to trigger an All Random function from 71 heroes to those player in game.
next up...a single random option...and then the real trouble makers, custom quantity duels. (I'll need some help then :P! )