I have a map currently running one fully functioning duel which manipulates all units on the map forcing one vs one duel and ends it once one dies. That same map now runs a team duel which pauses all units, brings all heroes to a team duel area, unpauses all units, and allows the players to duke it out. What I cannot seem to get the map to do is the following:
*End the duel once one team has won and send the winners home.
*Remove the team duel timer after each respective team duel and it posts a new one.
*Pause the dead heroes until the duel has finished
*Make sure only one duel timer is running at one time: Team Duel timer begins after Leaders' duel ends. Leaders' duel time begins after Team Duel ends.
*End the duel once one team has won and send the winners home.
*Remove the team duel timer after each respective team duel and it posts a new one.
*Pause the dead heroes until the duel has finished
*Make sure only one duel timer is running at one time: Team Duel timer begins after Leaders' duel ends. Leaders' duel time begins after Team Duel ends.