Recent content by Axe.killer

  1. Axe.killer

    Altering in-game fonts

    reinstall and let us know.
  2. Axe.killer

    Altering in-game fonts

    Its font , not chat. And your in text.
  3. Axe.killer

    Help with quests...

    Dont have my wc3 editor on hand. in class atm. here is what you gotta do Ev A unit dies Cond The type of unit that you want Act Set Boolean myUnitDead = true; Ev A unit is within x yards of Quest Giver Cond Unit == Hero myUnitDead == true Act Hero give Xp to entering unit /...
  4. Axe.killer

    garrette? add me on steam - soakingnoobs

    garrette? add me on steam - soakingnoobs
  5. Axe.killer

    yo playa

    yo playa
  6. Axe.killer

    [Spell Request] Air Raid

    Haven't helped anyone in 3 - 4.5 years good man!
  7. Axe.killer

    Burning skill

    Create special effect - burn on attacking unit. [ has die animation or itll last forever] Unit change health. End. Let me know if that works.
  8. Axe.killer

    [Spell Request] Air Raid

    Create a bunch of units when he uses spell with wander ability and region created with 500 area (trigger the bounds). Then "dummy" units with a special effect climbing down the Y axis (do this by changing unit property - fly height) in a for loop changing the position every .2 seconds...
  9. Axe.killer

    A unit with vision of abilities

    I believe there is a trigger to remove items from being sold from shop. it may be under abilities (units)
  10. Axe.killer

    Help with Editor

    Why don't you use doodad blockers [invisible of course] so that the undead units have no other place to run but try to get in.
  11. Axe.killer

    Unit group

    tried it, didnt work. mind if u modify my trigger to do it?
  12. Axe.killer

    Unit group

    Set LazerGrp = (Units within 100.00 of ((Position of (Casting unit)) offset by 100.00 towards (Facing of (Casting unit)) degrees)) I want to specify what types of units to grp within that radius
  13. Axe.killer

    + Maximum HP Aura Ability

    You would use integer strings. For example. int count = 1 if(Unit enters, HP is <= 100,) { Research HP(count); Leaves, Research HPreduction(count); } Most effective method is my method. No excess in data flow. The unit enters aura (which is not nearly as buggy as unit within range) Do...
  14. Axe.killer

    + Maximum HP Aura Ability

    Then have another upgrade that minuses hp.
  15. Axe.killer

    + Maximum HP Aura Ability

    Ok listen good to this approach... U know that upgrade that increases HP, make it researchable for all units. When a unit enters your aura, store it in an integer variable integer lol = Max HP of unit getting buff * .1 (for 10 %) Then you do this For int A 1 to 10 If(integer lol <...
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