Why don't you use doodad blockers [invisible of course] so that the undead units have no other place to run but try to get in.Hey, i'm very new to the world editor and am trying to make a map, however the units aren't behaving as i would like and i'm not sure how (if its possible) to change how they are acting.
The basic idea for my map was that Undead spawn and attack your town and you have to try and last as long as possible... i wanted to be able to wall off the town (using farms) and place towers behind the walls to attack the incoming units, hence slowing them down/killing them. However when i do this the Undead stand on the other side of the wall and run around, hitting only once in a while... i think this is because they are getting attacked and cannot reach the attacking unit but i'm not too sure.
So far i have tried putting the unit into the 'worker' category and turning 'Can Flee' to off, however for this i needed to change the Undead to attack move (rather than patrol) to the region i wanted them too, and if they got stuck behind other units they would simply stand still - basically creating another problem.
I have also tried lowering their acquisition range however this doesn't seem to have much effect either.
Any help on how to solve this would be greatly appreciated =)
Ah, thats an idea, do you have any suggestions to what ability/what i should do (i've never tried creating a custom ability - i'm a bit of a noob at the editor =P)