This time around, I'm trying to make an aura that adds to a unit's maximum hp, preferably as a percentage. As usual, I can't find a good analogue in the default abilities. Here's the ability as designed:
Inspiration-
Inspired by the sight of a true champion, the surrounding allied units are able to withstand more damage.
Level 1: Adds +30% to max HP.
Level 2: Adds +40% to max HP.
Level 3: Adds +50% to max HP.
This ability is going to be on 3 different units, each unit will have one of the 3 levels of the aura. They also need to *not stack*. I'd guess that the best way to avoid stacking issues is to make 3 different abilities, one that adds +30%, then two that add +10% that stack, then just give the highest level unit all 3 abilities. But, that's just a guess, I really don't know.
I thought about dealing with this in a trigger, but I couldn't find a way to change a unit's maximum hps as an action, just their current hp.
Any help would be greatly appreciated. Thanks!
Inspiration-
Inspired by the sight of a true champion, the surrounding allied units are able to withstand more damage.
Level 1: Adds +30% to max HP.
Level 2: Adds +40% to max HP.
Level 3: Adds +50% to max HP.
This ability is going to be on 3 different units, each unit will have one of the 3 levels of the aura. They also need to *not stack*. I'd guess that the best way to avoid stacking issues is to make 3 different abilities, one that adds +30%, then two that add +10% that stack, then just give the highest level unit all 3 abilities. But, that's just a guess, I really don't know.
I thought about dealing with this in a trigger, but I couldn't find a way to change a unit's maximum hps as an action, just their current hp.
Any help would be greatly appreciated. Thanks!