Recent content by BLQQD

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    -zoom trigger variable

    got me closer but i hit a wall i get stuk at (Real((Substring((Entered chat string), 7, 7)))) Greater than or equal to 0.00 or (Integer((Substring((Entered chat string), 7, 7)))) Greater than or equal to 0 how do i get the other part in there? theres seems to be no place for it and how do i get...
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    -zoom trigger variable

    ok, been searching through real, string, and integer comparisons and such for an hour now........ can u tell me what comparison type the following is under??? (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) Greater than or equal to X, (for example 1400)...
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    -zoom trigger variable

    ok my question is how do i add (Real((Substring((Entered chat string), 7, 10)))) cant find anything like that and i dont know how to create a variable with it help plz? Edit Nor can i find how to add a substring.... Edit2 ok found really bad tutorial on strings.... also figured out how to...
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    Custom resources

    oooooooooo lol ty
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    Custom resources

    can some1 point me towards a tut that explains how to change the resource name and picture over to something else, like the star craft conversion mod? for example changing lumber to food or stone....
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    Disable animation

    X((((( ow well thx for telling me... rep
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    Ranged aiming

    hmmmm ill try it and get back to you EDIT: yes it worked tyty +rep.... and the field is Art-Orientation Interpolation
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    Disable animation

    ive downloaded this stealth bomber model and i want to use it as a sort of upgraded predator drone, so ive scaled it to 1/4 its original size but the smoky engine trail animation thing remains the same size as it would for the full size jet and it sort of engulfs the entire model how would i...
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    Ranged aiming

    well i created it from a steam tank, and yes its a custom model downloaded from hive workshop
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    Ranged aiming

    no, the tanks do turn towards the target, i just want them to wait to fire until they are actually facing them. good idea tho if that was my problem XD
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    Ranged aiming

    so i have these tanks and when u tell them to attack a unit behind them (within firing range) they immediately fire without acutally aiming at the target first. then they aim at the target for the second shot, its not that important but it looks alittle silly when it happens. can sum1 tell me...
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    Custom sounds and sound sets.

    i could use sum custom sounds if ure willing... ive got this huge tank unit that's bigger than the standard barracks and it just seems wrong when there's a couple of them moving along with no sound what so ever. and ive got this draw bridge thats suposed to seperate when u play its...
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    -zoom trigger variable

    ok so ive got everything up to Camera - Set (Triggering player)'s camera Distance to target to --->(Real((Substring((Entered chat string), 7, 10)))) over 0.00 seconds but i dont get how to add this... can sum1 explain? or point me to a tutorial type thing
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    Camera Zoom

    can any1 tell me y i cant find this under the camera triggers?:confused: i see set camera bounds and set spacebar point but i dont see camera distance EDIT:nm i got it, but i would like to know why its called Camera height offset instead of what every1 else sees
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