That would be the zoom command.Trigger:
- Zoom
- Events
- Player - Player 1 (Red) types a chat message containing -zoom as A substring
- Player - Player 2 (Blue) types a chat message containing -zoom as A substring
- Player - Player 3 (Teal) types a chat message containing -zoom as A substring
- Player - Player 4 (Purple) types a chat message containing -zoom as A substring
- Player - Player 5 (Yellow) types a chat message containing -zoom as A substring
- Player - Player 6 (Orange) types a chat message containing -zoom as A substring
- Player - Player 7 (Green) types a chat message containing -zoom as A substring
- Player - Player 8 (Pink) types a chat message containing -zoom as A substring
- Player - Player 9 (Gray) types a chat message containing -zoom as A substring
- Player - Player 10 (Light Blue) types a chat message containing -zoom as A substring
- Player - Player 11 (Dark Green) types a chat message containing -zoom as A substring
- Player - Player 12 (Brown) types a chat message containing -zoom as A substring
- Conditions
- Actions
- Camera - Set (Triggering player)'s camera Distance to target to (Real((Substring((Entered chat string), 7, 10)))) over 0.00 seconds
To start the game at a certain distance it would be...Trigger:
- Cam Init
- Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Set (Triggering player)'s camera Distance to target to 2000.00 over 0.00 seconds
Camera Height Offset is different from Distance to target. Camera Height Offset changes the Z value (the literally height) of the camera while Distance to target stretches the camera. Not sure how these make visual differences, though...
ok so ive got everything up to
Camera - Set (Triggering player)'s camera Distance to target to --->(Real((Substring((Entered chat string), 7, 10)))) over 0.00 seconds
but i dont get how to add this... can sum1 explain? or point me to a tutorial type thing