Recent content by Bogomil16

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    making a stacking aura?

    I wanna make an aura Strenght in Numbers that stacks,so the more units that have it are close to eachother,the bigger bonus they get.Is this somehow possible with normal auras,or do i have to do it somehow in jass..
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    simple Equipment System trigger not working

    Well first off the loop that increases count is supposed to increase it to 2 if the hero has 2 items of the type PERMANENT i mean if it has one and picks up a second one,the trigger should detect that when count becomes 2,yet it always becomes 1,i don't know why,so I set the condition for...
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    Sci/Tech Large Hadron Collider could test hyperdrive propulsion

    actually 16 minutes since its 8 minutes to the sun and 8 minutes back
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    simple Equipment System trigger not working

    Im jst making it so a hero can only have one of each item class(permanent,campaign,artifact...) but it doesnt work properly at all.Here is the code I added a debugmsg to see whats going on: function ItemCheckWeaponPermanent_Conditions takes nothing returns boolean if ( not (...
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    Editor tells me "Syntax Error" for no reason

    function CreateSquad takes player owner, integer array IDs, integer size, integer dummyID, string order, unit trainer returns nothing local integer i = 0 local location rally = GetUnitRallyPoint( trainer ) local real X = GetUnitX( trainer ) local real Y = GetUnitY( trainer ) loop...
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    How do i make an illusion of many things instead of one moving.

    There can be no better system In my attempt i made the bullets for neutral extra and a periodic trigger that constantly moves the bullets forward.I am using no BJ functions,no points and only 1 unit group.Everything unleaked.There is no way to make it faster in wc3,this is the game's limit...
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    How do i make an illusion of many things instead of one moving.

    Yeah,but with this method even if two units are behind the same cover and they shoot eachother they still have evasion...
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    How do i make an illusion of many things instead of one moving.

    I'm making a projectile system where marines shoot bullets and the bullets are actualy units so the marines can hide behind cover and stuff.The problem is,for it to look good the marines need a low cooldown and that creates many bullets,so it lags a lot.How can i make it look like one bullet is...
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    Using LocalPlayer with Multiboards and Quests?

    I'm basicly trying to make a resource system which allows players to have like...10 resources so im using a multiboard with 10 colums and 2 rows+icon.The icon is the icon of the resource,the 1st row is the name and the second one is the quantity.The problem is multiboard is for everyone.Is there...
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    Hiding Unit to All Players Except 1

    It is possible with special effects As long as what you're making doesnt affect gameplay,it won't desync.Units will most certainly affect gameplay,so you can only make a special effect visible to only one player.The other way is if you're making a map where there are no allies,make a unit with...
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    How to make a unit unpannable?

    I've seen this in a map,I can't remember where,but there you select a unit from a hero icon on the top left of the screen and from this unit you make global spells and stuff like that,but the important thing was,no matter how much you click the units icon or portrait it doesn't pan the camera to...
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    How to hide chat in-game?

    Im looking for a way to make a system that when the player types a message it doesnt show up so the system can do something with it and then display it.Basicly a custom chat.Like making disabled/enabled chat and stuff like that.My question is is there some jass function that can do that?
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    Another dumb question

    Here is what im making: I attached a file so you can see what happens to the unit.Thanks for the help again.The abilities arent finished yet,but I'll finish them.I'm making an RTS map and this is one of the siege units for the aliens Oo
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    Another dumb question

    ok so i create units with a loop and after each created unit i set its custom value to 300. loop exitwhen( i == 12 ) call CreateUnit(GetOwningPlayer(caster),'sbdu',x,y,i*30.00) call SetUnitUserData(bj_lastCreatedUnit,300) //(tried with GetLastCreatedUnit(),still doesnt work ;/ set i = i...
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    Help with function im noob

    Thanks everyone I did it,+rep for the help.Now im going out.Thanks again :)
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