havent got editor right now so ill just clarify in english
"player1base" is region
"str" is boolean
Spawning trigger
event - every 30 seconds
conditions -
actions -
pick all units that are enemies of "player1"
if "player1base" contains picked unit's Then
str = true
else
str =...
I don't really understand what you dont understand...
If you mean the trigger "For each integer A do something"
You can just change the A to any number or integer
If this isnt it, specify plz
accuratley placed distances + inaccurate terains equals random awesomeness... this is what makes good maps good
Now with my trigger i can get the mirrored point in under a minute instead of counting xd
Ty diod, didnt expect it 2 be so easy...
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Set G_mine_1 = Gold Mine 0104 <gen>
Set G_point_x = (X of (Position of G_mine_1))
Set G_point_y = (Y of (Position of G_mine_1))...
How can i place a gold mine symetrically into my map...
I have 1 gold mine at lower right part of the map - what triggering is required to make another gold mine at the top left corner with mirrored placing... so that when 2 guys start from the middle and travel with the same speed get to the...
Just incase you can't find it::)
Set DMG = ((Max life of (Attacked unit)) - (Life of (Attacked unit)))
EDIT:DMG is a real!
Then just
event - unit is attacked
condition - the unit who has critical
action - set DMG
"Create floating text at attacked unit showing "Value Of DMG""
or...
I made AI in Ai editor
put in build the cmd to train Grunt and 2 headhunters
but when i go ingame and activate it ONLY creates grunts, and lots of em, sometimes it makes a headhunter aswell :/(only 1)
If I have a trigger and it's doing the
Action - Wait for condition checking every 1 seconds
When I turn off that trigger with Action - Turn off "Trigger"
will the waiting for condition stop 2?
Something else: Can i add spells to spellbook with triggers?
why wont u try :D i think the ramps limited sight
And if units are on different heights on terrain they have a miss chance, it can be changed at constables (advanced tab)
For each (Integer A) from 1 to ((Number of players in PlayerswTanks) + 1), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Tank_Pl[(Integer A)] is alive) Equal to True...
If i have trigger
Untitled
Event - A unit dies
Condition -
Action - Turn on trigger "lol"
and another trigger (disabled at first)
lol
Event -
Condition - "(Triggering Unit) is dead" equal to true
Action - Create 1 "Triggering Unit" At anywhere.
Will the first trigger make the...