Recent content by colinjames12

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    I Keep Hitting the OP Limit!! Map init not working.

    I'm not creating regions in the init, what are you talking about? Anyway, I'm actually been asking about this problem in hiveworkshop too and some people also suspect that the problem is from the cinematic but still when I change the event from map init to elapsed game time, it will work. And...
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    I Keep Hitting the OP Limit!! Map init not working.

    map init Events Map initialization Conditions Actions Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency Game -...
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    I Keep Hitting the OP Limit!! Map init not working.

    No, no, no, no , and no. I only have like 10 actions on my map init and it's the only one that doesn't work. And I don't want time elapsed event. If I remember it right, variables with arrays are "I forgot the word" in map init. So it's probably not in the actual trigger. Don't tell me something...
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    I Keep Hitting the OP Limit!! Map init not working.

    I don't want waits to be replace my map init and I only have like 10 actions in my map init. And I don't know jass, this is gui we're talking about. But I'll try all your suggestions. Thanks especially you imp midna, I now understand op limit more. But how do I know where I hit my OP limit...
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    I Keep Hitting the OP Limit!! Map init not working.

    I've posted this in hiveworkshop, but I'm not getting any good answers yet so I'm gonna try to post this here too. I've already learned the thing about OP limit. I've shrank my array sizes to just one. I've deleted the variables that are no longer needed(But there still so many of them, when...
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    Resuming non-existent timer

    I just found out that resuming a non-existent timer crashes the game. I'm not really sure about this but is this true? I tried searching for something like this but nothing comes up.
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    Distance between a point and a region (not center of region)

    My problem is a bit complicated but don't worry I already figured it out using trigonometry sine. I'm not gonna explain it any more cause I'm not that good in english.
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    Distance between a point and a region (not center of region)

    Is it possible to get the distance of a point and region?
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    Dota Animal Courier Skill

    Yes, the ability is casted. The effect it does comes out but the unit doesn't appear. Perhaps I'll trigger it then if that will solve the problem.
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    Dota Animal Courier Skill

    I can do that but I still want to know why my animal courier item doesn't work. I don't want to trigger this if I could just do this in the object editor.
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    Dota Animal Courier Skill

    Hi, I've made an item based on the chicken item on Dota which lets you summon an animal courier which will bring items for you but my problem is that it doesn't work properly. Whenever I use the item, no unit(the chicken) appears. I've based the ability of the item from summon bear because it's...
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    Hashtable Leak

    At Ayanami, but it works just fine as MUI. You mean I have to change all my triggers? And what about this? Custom script: call DestroyGroup(LoadGroupHandle(0, GetHandleId(GetTriggerUnit()), udg_Hashtable)) If this is how to destroy a unit group saved in a hashtable, shouldn't this be the way...
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    Changing Flying Height not working

    I don't get it. They said that the first value was the resulting height and the second value is the rate. And height/rate is the time for the unit to get to the height. Are they wrong or are you sure about that? Anyway, I'm gonna try that and see if it works. Edit: It works!! But why does...
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    Changing Flying Height not working

    I know this question has already been asked many times in many threads but I already did what has been told in these threads and it still doesn't work. Unit - Add Storm Crow Form to Magmatic Thrust 0127 <gen> Unit - Remove Storm Crow Form from Magmatic Thrust 0127 <gen> Animation - Change...
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    Hashtable Leak

    Ok that's exactly the answer that I was looking for but if I'm gonna destroy the unit group in a hashtable, would it be like destroying a unit group variable with an array? I've already done what you said Ayanami but it doesn't make the spell that I'm making MUI. I need it to be MUI so where...
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