Recent content by Defi4nc3

  1. Defi4nc3

    Tutorial The Good, The Bad, and The BJ

    It is a good tutorial in some ways... More or less it looks like hes basically trying to explain what BJ's are to Jass noobs or people who just don't understand what they are... But I believe the reason he has to explain this is cause everyone freaks the fuck out when they see a BJ call or...
  2. Defi4nc3

    Could I get some help fixing this memory leak?

    No you didn't fix it, your missing the most obvious... Unit Groups cause Leaks, you need a Unit Group Variable~ call DestroyGroup(udg_YourUnitGroup) = Remove Unit Groups call DestroyForce(udg_team) = Removing your Player Group Your initial Unit Group trigger is not a variable... Set...
  3. Defi4nc3

    Could I get some help fixing this memory leak?

    Wrap it in Wc3 Tags much easier to read.
  4. Defi4nc3

    Custom in-game error messages?

    As it may confuse you if you don't know how to use JASS. Basically it enables you to place the text wherever you want giving you the option to place your text where the error messages would appear... Though you will have to be able to create the conditions under which it will display the error...
  5. Defi4nc3

    Wc3 in french

    Torrent for the American Version?
  6. Defi4nc3

    How do I shorten this and make it more implementable

    Read my post. You won't have to make another Trigger for each item. You just add the item to the Condition. Nothing more. You need to have more control of your system, by using more variables. As it stands now... For each item you add your gonna have to adjust a lot of code to add stats...
  7. Defi4nc3

    Yea, i'll get in touch with you after my next update... Adding tons of content... After that...

    Yea, i'll get in touch with you after my next update... Adding tons of content... After that i'll know where I want it...
  8. Defi4nc3

    How do I shorten this and make it more implementable

    I posted a good way of doing inventories here... http://www.thehelper.net/forums/showthread.php?t=127415 But besides that... Why would you need to set Hp to the Item Level? Why not just use Item Level as the Item Level.
  9. Defi4nc3

    How to Apply Item Abilities to Heroes Without Using Items

    Equip One Handed Slashing Events Unit - A unit Uses an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions...
  10. Defi4nc3

    Spellbooks is a pain!

    Your not really adding abilities when they get to a certain level... Your Enabling them... The spellbook should have all of the abilities with the correct max/min spell amount in the object data. Then you disable the ones that the hero should not have at level 1. Then when they reach...
  11. Defi4nc3

    how to revive a unit without an alter

    You don't need a Unit Variable for Heroes, this is one of the very rare occasions where you do not need to write it in JASS or MUI or anything... Can be done in simple GUI, even with a Wait trigger it will not get backed up. ludnica's trigger will do exactly what you want while cleaning the...
  12. Defi4nc3

    A Tribute Trigger

    RemoveLocation is to prevent a location leak, its removing the point you created earlier... If your point variable is named YourPointVariable it would be call RemoveLocation(udg_YourPointVariable) (the name has to match exact)
  13. Defi4nc3

    Question:How to level up all heros

    Looks ugly going through so many different temp unit groups variables... If your clean you would keep a reference sheet of where you use each different array that way you can just use one variable for every unit group function you need... Unless of course if you wanna keep making variables...
  14. Defi4nc3

    Question:How to level up all heros

    Sheesh I didn't have my editor open, of course you wouldn't have to. Events Time - Elapsed game time is 23.00 seconds Conditions Actions Set TUGS[1] = (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) Unit Group - Pick every...
  15. Defi4nc3

    Question:How to level up all heros

    Event Time Elasped - 23.00 Seconds Action Set Unit Group - Units in Playable Map Area matching Matching Unit is a Hero equal to True Pick Every Unit in Unit Group Set Hero Level to (Level of Picked Unit + 1) something like that~
Top