I didn't quite understand what you mean..
Here's the first trigger:
Boneyard 1
Events
Unit - A unit enters Boneyard 1 Trigger <gen>
Conditions
(Boneyard 0247 <gen> is alive) Equal to True
Or - Any (Conditions) are true
Conditions...
I want to make a trigger stop TOTALLY, as in I want the running instances of the trigger to end as well:
I have this nested loop: Inner one summons one skeleton warrior and is executed thrice.
Outer loops summons one skeleton archer 99999 times with 4 seconds between each spawn.
So basically...
@DioD: Thanks, I've decided to drop the idea :). I've replaced the theme of the ability to something simpler, and it also fits the hero more.
@da1nOnlyEd: Yeah I did notice that, but it only works for abilities whose base ability also has some sort of animation. Thanks though :).
I'm new to this, but how can I add a special effect when a passive procures? For example, I want to add the Incinerate buff special effect to my hero's hand when a critical strike takes place.
I've created a new Townhall, and it has all the basic requirements like adding it to techtree dependencies.
As I read in another thread, AceHart said this:
I don't quite get what you mean by 'Putting the Temple on the Town Hall'. Could someone help?