I recommend putting Space marines and orc / eldar.
Space marines are so basic you "need" to include them and it wouldn't be a lot of difference between chaos marines and regular ones.
It's an RPG.
I plan of having fully customized inventory with mostly variables, and heroes will probably have only 4 slots for useable items.
But the inventory is full thing... Doesn't matter, just tested, hero will still gain more max HP even if inventory full. Tomes are instantly used...
Well, that wasn't really what I needed :S
This is what I did :P
Skillpoints
Events
Unit - A unit Gains a level
Conditions
Actions
Set LevelingHero = (Leveling Hero)
Hero - Modify unspent skill points of LevelingHero: Add 2 points
Set LevelHP =...
Uhh you didn't read my post, did ya? :D
The point is, I want the hero to receive HP depending on its STR on level up, not the STR to increase at all. Like giving a tome of HP for every 3str unit has, and that could be one solution but i can't find how to give many items at once, maybe with some...
To jomik: I tried that system, but I need the HP to go up to 20000, and I think that system can't do it, and I didn't understand it really well..
I'll try using nonmodel tomes or something like that, but first trying that trigger Rllulium will hopefully post :D
I'm back with another problem :D
I want my hero to get hp equal to his STR on level up. I don't want a STR increase.
I thought I could use tomes, the only problem is, how can I give the hero amount of tomes equal to it's STR.
Other possibilities are welcome too, but nothing too complicated...
Haha, that's gonna be a lot of work, just which I am trying to avoid, as there are more than 100 rooms.
Yes, they are different size. Could the arraying be done same way as the creep revival I found here? Liiink
So..
I'm working on a RPG map. There are lots of pretty small rooms. There are teleports where you go to and you get to another room.
My problem is, how could I lock the camera into the room a unit goes to, without making a trigger for every region. I could do it to every region
Events...
Argh.... Wasted another 4 hours trying to make this work.
Used 4 different ways with totally different code.
Everytime few units went to middle of the map.
If someone could make me a randomizer that picks those 8 groups and puts them into 8 different places, I'd be really, really happy. I'm...
1: if you DLed the map, there are no waits.
2: It has not do nothings anymore
3: It is random integer *Set NumberRed = (Real((Random integer number between 1 and 8)))*
Events
Game - RedKills becomes Equal to 100.00
Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Of course you need to calculate the amount
Events
Unit - A unit Dies
Actions
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set RedKills...
This trigger doesn't like me :banghead:
Now the problem is this:
I have the trigger, it sometimes works fine, sometimes throws the unit in center of the map... I've not double checked it, i have checked it like 10 times.
Battle regions are
battle 11, 12, 21, 22, 31, 32, 41 and 42 and just...