Recent content by Dremora

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    Damage unit with triggers

    Is there a way to damage a unit/point with triggers? It seems like there isn't atm and you'd need to use effects to achieve this, which is really annoying. Another thing I haven't been able to find is a way disable collision - is there a certain behavior that does this?
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    Wow, I don't know how to issue an order to my units to move!

    Issue Order, then you have to click on the left bracket of Ability Command.
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    Open problem discussion

    I've been trying to create a manual charge spell (essentially the Zealots ability as a point target) with the data editor for awhile now. Its proven quite frustrating. Anyone have an idea how to go about doing this?
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    Precise projectile movement

    Unit is flying, uses locust, there are no obstacles anywhere, and the terrain is completely flat. It's still not moving straight; It will move straight for awhile, but always strays. It's fine when I use a shorter offset (1000), but anything above that won't cut it. I don't want to trigger...
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    Leaks?

    Heh, I was afraid of that -_-. Thanks.
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    Leaks?

    Ok, I know what a leak is. I just want to clarify something. My question is do either of these leak? Set PointN = (Position of X) Unit - Create 1 (Missle) for Player 1 (Red) at (PointN offset by (Random real number between 400.00 and 1200.00) towards (Random real number between 1.00 and...
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    Uncontrollable unit

    Suprisingly... that works! well... sort of, I can still move the unit and attack by right clicking... oh well, I'll just have to rework what I had planned. Thanks for the help.
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    Uncontrollable unit

    Is it possible to make a unit function like a ward, in that you can't order it to attack a certain target or move to a certain place while still being owned by the player?
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    Invisible inventory

    found it! it helps alot knowing exactly what to look for, ^^ thanks
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    Invisible inventory

    How do you make it so when you click on an enemy hero, you can not see what's in their inventory... I know i've done this before, its just been so long and can't find it anywhere :nuts:
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    Ally menu thing

    Is it possible to disable the ally menu or hide player names/color from view when someone clicks it? o.O
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    Shared control?

    Simple Problem Is there a way to disable players from sharing unit control? I swear I've seen it done in other maps..Seems like something so simple, but I looked through player settings, preferences, etc and couldn't find anything. Any help on this supposedly simple problem would be appreciated.
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    Destroying Special Effects

    Ya, I tried that. Doesn't seem to work with flame strike, but works with the human building explosion, no idea why. Anyway, I guess i'll just have to use variables.
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    Destroying Special Effects

    Hmmm, ya, that should work. My brain is not working right today.
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    Destroying Special Effects

    If im not mistaken creating special effects and not destroying them causes memory leaks, correct? So, with a trigger like this, how could I destroy the effects without stopping them from showing? For each (Integer A) from 1 to 60, do (Actions) Loop - Actions Wait 0.50 seconds...
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