I disagree with you acc.
Everything he has done is legal, there is no legal reason why they denied him.
Yes his name is a bit silly but it is legal (and more importantly it does not offend any religion).
They checked his driving licence and it is the same, if they were really professionals they...
I made a map with a friend quite some time ago and we had a secondary weapon system.
You first registered all weapon types at the start.
Name, Max Ammo, Reload Time, Shoot delay, Damage, Model, Size e.t.c..
And then you would call a function to set a unit's weapon to a specific weapon in the...
To add some further help with learning jass we should try to understand the generated condition.
function Trig_ReviveHero_Conditions takes nothing returns boolean
if ( not ( IsUnitType(GetDyingUnit(), UNIT_TYPE_HERO) == true ) ) then
return false //^^error might be here not sure...
Am I the only one that doesn't see what's wrong?
He wanted to be rid of these 'kind' of people. (Everybody hates cold callers)
They were trespassing on his property, he didn't fire at them. (Edit: after reading the story he was firing warning shots to get his point across, like how they tried to...
Some unit is clicked...
I just tried it with a seige tank, the right animation played...
Is it a custom model?
EDIT: Ok... I lied.. I changed it to another animation index. And well. It didn't work. How about we just blame blizzard for being noobs?
Animation - Play Unit's attack - 2 animation
call SetUnitAnimation( null, "attack - 2" )
which only plays the attack animation (it just plays "attack", the " - 2" is forgotten)
as accname and vyper said, you have to play it by index to get specific animations.
if you view the...
1- You're gonna have to be a little more precise.
2- No one is going to make a system for you. They will help you, but not do all of the work for you.
Your best bet is to start working on it yourself (Don't aim too big, try to split the system into smaller little tasks), when you get stuck on a...