Recent content by El-Sevio

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    A problem to do with Angles

    Hi gents. Simple problem here; I want to have a unit slowly rotate, at a constant speed, to face the way the controlling player clicks The idea is that it is not a one off thing, rather something that will constantly update in the main looping trigger. the looped script cannot be something as...
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    (Realistic) Sliding!?

    yea that tutorial was amazingly helpful. chur
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    (Realistic) Sliding!?

    Hey thanks, that tutorial was amazingly helpful. And yes, friction + engine power solved everything. Thanks guys. Hmm, you can't provide +rep to more than one person?
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    (Realistic) Sliding!?

    Thanks for your comments Ok so I've revised my code, and I've got a somewhat desired effect. At the moment I set where you right click-move as a destination, and essentially have the unit accelerate towards that point. Some problems I'm having so far: The car has too little control over...
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    (Realistic) Sliding!?

    Yeeah, SUP G So what I'm trying to do is create a realistic 'sliding' movement style. A 'car on ice' type situation. And realistic, not like the maze games from war3 where you would have maneouver between objects with complete control over steering, but rather one where you try to steer but...
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    Model Giant Sand Worm

    Hey there Sephiroth, I must admit this is one hell of a model. Especially that morph animation. Would it be possible to get a model off you of simply ONE SEGMENT of the worms body, the tail and the head?? Individual, no animations or anything? Looking to programme a very snake like...
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    [vJass] Programming Movement

    thanks my man appreciate it! i think i overcomplicated things with that statement. Basically just issue the pilot a move order to the destination. And if I want it to be able to slide faster then the move speed maximum (522) i would have to use triggers to slide the pilot unit forwards every...
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    [vJass] Programming Movement

    So chase a pilot unit instead? Yeah thats more like the option 1 of what i said. But i think i'll more set the unit location based on an issued order so i can find the pathfinding. then use triggers to speed up the movement is that what u meant?
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    [vJass] Programming Movement

    ========= Helloooo again ========= My goal is to programme a unit to always have the "homing" style movement similar to hungry hungry fellhounds in this map. Imagine a homing missile type movement. Basically its sliding with triggers instead of using an issued move order. Thus i cannot...
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    [vJass] Unit enters a rect, order him to move to another rect

    good point man! but apparently there is a native GetTriggeringRegion <--- wow i bigtime overlooked that i assumed it would have the word rect in it :S. Which basically solves all my problems but thanks man!
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    [vJass] Unit enters a rect, order him to move to another rect

    how to delete posts? hehe
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    [vJass] Unit enters a rect, order him to move to another rect

    thanks but yeah more a problem with handling the event with vjass oh okay sure thing. so 0.01 is all it takes for it to work? i also considered rectcontainslocation and the location being position of unit + 20 odd distance towards middle of rect. which ones better ha?
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    [vJass] Unit enters a rect, order him to move to another rect

    Hellooo! Now this one is quite a simple one. but i'm having difficulty with eeet I will post code shortly, atm i cant access my worldedit :( will fix soon. The basics: - Trying to programme a unit that checks houses in a map room by room - The code is vjass in a...
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    [JASS] How to find units between points?

    must be something wrong with my trigger then. i found a system someones made tho so ill check thatt outtt cheers cleeezo
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    [JASS] How to find units between points?

    cool il have a read haha sweet as bro. yeah my ones kind of working atm just misses ocassionaly. thanks ill check
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