Scientific I have read that one before and I know how to use hashtables.
The other one you gave me Is Jass and I dont use JASS almost at all ( I can fix memory leaks but that´s all ) A GUI trigger?
Hi. I could realy use some help from somebody now. All of the changes in 1.24 have been kinda confusing and so on. I am working on my campaign and as I am going to make a Save/load trigger then I cant find the Game cache - Save game cache trigger.
Is it the new Patch that have changed that...
I have exactly the same problem. But I took a USB memory and sent it to my other computer with an older version of WE. There I can edit it. With the older version.
Anyway I am going to try to Email it to a friend when it´s done. I think that the problem have somthing with the new patch to do...
Flame Cylinder - The tower passivly spits out flames upon nearby random enemies. Deals damage.
Sprout - Evry time the tower kills a unit that unit will turn into a sprout, (Entangling root model) damaging enemy units that walks on it.
Ground blast - Evry time the tower attacks it has a 15%...
I voted for nr 1. All of the other terrains have cool special effects and fog effects or so but number 1 realy shows how terrain looks in real life. And ofc it is very much summer in that terrain :thup:
Two things are realy important: The first one is The terrain and the secound one is Monsters. Theese things makes a fun ORPG. Boss battles and the story behind the ORPG is some things that many players doesn´t work much with but those things can also make it fun. :D