Recent content by Enzyte

  1. Enzyte

    Accnames unfinished maps treasure chest

    That's awesome! Well I have some cool ideas as well, but those are not enough to make a map. Sometimes I just open the editor, put in 2 units and watch them like 'what now?' D:
  2. Enzyte

    Accnames unfinished maps treasure chest

    Hmm how did you get so many ideas? o.o I have only 1 map but that one took me (and my friend) like 2 weeks to collect ideas :D (Another week to actually finish the map... but that's another story :) )
  3. Enzyte

    aaaand I wanted to end my map with a cinematic but...

    Ahha! It's working now. The name was wrong somehow... =/ Well, thank you again :)
  4. Enzyte

    aaaand I wanted to end my map with a cinematic but...

    Well I have used Trigger SpawnBoss Events Time - Elapsed game time is 5.00 seconds Conditions Actions Unit - Create 1 Zombie Summoner for Player 12 (Brown) at (Center of SpawnBoss <gen>) facing Default building facing degrees Set boss = (Last created unit) Unit - Hide boss Later when...
  5. Enzyte

    aaaand I wanted to end my map with a cinematic but...

    It is. What do you mean by checking the content of the variable? Also I've tried it with triggering unit but it's the same.
  6. Enzyte

    aaaand I wanted to end my map with a cinematic but...

    Well, it's not working. When I kill the 'boss' nothing is happening.
  7. Enzyte

    aaaand I wanted to end my map with a cinematic but...

    I know, I've promised that I'm done, but I really wanted a simple cinematic when every quest is done. =/ So after you receive the 3 quest items (which completes the last quest) A boss will spawn and you have to kill it. When you kill the boss, there should be a cinematic. So here is my victory...
  8. Enzyte

    Quest with multiple requirements

    Nevermind, it's working. For some reason World Editor changed some of the conditions D: Thank you guys!
  9. Enzyte

    Quest with multiple requirements

    Yes, I've figured but it's not working :( No, it's not used, it's just disappears. But yea they are acts like tomes and runes.
  10. Enzyte

    Quest with multiple requirements

    When I pick up the item, it disappears from the ground but it's not in my inventory. The three quest items are: Shimmerweed, Skull of Gul'dan and Shadow Orb Fragment The orb and the weed aren't visible in my inventory after received. Maybe that's why the code above isn't working. Edit: Thanks...
  11. Enzyte

    Quest with multiple requirements

    Is this supposed to work if the received items are not visible in the inventory? If it's not, well I'll change the items and I'm done.
  12. Enzyte

    Quest with multiple requirements

    Hello again! Sorry for posting every day with some noobish question, but probably this will be my last one since this is the last quest on my map! :) Soo the last quest is about receiving 3 items. I have a quest and it has 3 requirements (one for one item ofc) Every time the player receives...
  13. Enzyte

    'Unit within range' is not working

    Thank you for all your reply but since I'm really bad at creating and understanding variables, I've created an alternative: Trigger eCathedral Events Unit - A unit comes within 256.00 of Kel'Thuzad (Ghost) 0220 <gen> Conditions ((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner...
  14. Enzyte

    'Unit within range' is not working

    Could you explain this please? :)
  15. Enzyte

    'Unit within range' is not working

    Oh... damn. Nope... You can't level up or gain attributes in this map. It's a survival thingie. Soo that's what I thought before. So how can I fix it in the easiest way? I still don't want to add the XP bar. Is it enough if I add +1 allstat to my characters? Or something like that.
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