Recent content by Epicurus

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    Suprise Attack

    I wouldn't use 6 different triggers. There is a way to do it better. When I get home I'll look for a map where I did something similar to this. It was a long time ago and more complex so I can't remember it off the top of my head.
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    Hydra Attacks

    I can't think of a time when I would want the hydralisk attacking with range while standing still. If it's path is blcoked it will start attacking a building and I'd rather it use it's melee sense it does about 30 times more damage. The only other time it wont be moving is if it is meleeing a...
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    Hydra Attacks

    Acutally I have a trigger that checks if the path between the hydra and the closest unit from the group is blocked. If it is the unit will attack the nearest building until it can reach it again. This trigger is actually causing some problems too. For instance; the closest unit might not be...
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    Hydra Attacks

    I want the hydra to try to get into melee range but also attack with range while moving when possible.
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    Hydra Attacks

    I'm making a hydra that attacks with it's range while moving and prefers to attack with the melee attack, even if reaching the target forces them to temporarily leave range attack range. I have the attack while moving down, but the hydra will stop moving while it is in range for it's range...
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    kodo ai help

    Sorry to bring this back up but I've decided to simplify the whole thing. I got this so far. kodo demo move out Events Unit - A unit enters Main deaths spawn <gen> Conditions (Unit-type of (Triggering unit)) Equal to kodo_demo[1] Actions Set...
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    kodo ai help

    I did the target tyoe already. I don't want a attack move. Wont that make it attack everything in in its path to the random point. I want it to move to a random point, passing all buildings it sees on the way and then attack random building in that area. I don't understand issed order...
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    destroying player group problem

    when I save it says theres a error and it points to the custom script at the end. It turns the trigger off. :( vision of death spots Events Time - Elapsed game time is 0.10 seconds Conditions Actions Set vis01 = (All players controlled by a User player)...
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    kodo ai help

    This is kodo Demo specialist 01 Keep in mind that it is a unit type, not a specific unit. Your probably guessing this is for a kodo tag. Your right. But this specific kodo is designed to attack only buildings. I want it to run around the map randomly, kill a building at random, and then...
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    comp ally with these properties

    what would be the condition that woud ensure that the owner of attacking unit is a user? NVM I found it! Thanks tho for the help +rep :)
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    comp ally with these properties

    That worked for vision and I had to do it the other way around too, but I could still kill lb's units with my hero.
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    comp ally with these properties

    I have units owned by light blue that run randomly around the map. Everthing is working great except. Lb gives vision to everyone. I want lb to still be an ally but be the only one on the team that doesn't give vision to others. Lb units can be killed by allies. players killing lb units...
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    Building explodes when it starts construction

    Thanks! This is what I came up with Advanced Spiked Box fix Events Unit - A unit Finishes construction Conditions (Unit-type of (Triggering unit)) Equal to Advanced Spiked Box dumby Actions Unit - Order (Triggering unit) to train/upgrade to a...
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    unit entering region with building help

    So, I think I've solved the problem for myself. I had to change alittle bit of the map which will affect game play a bit, but I think I can make it a positive change rather than a negative one. I'm posting how I did it to help anyone that might have the same problem, as well as, to make sure...
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