I wouldn't use 6 different triggers. There is a way to do it better. When I get home I'll look for a map where I did something similar to this. It was a long time ago and more complex so I can't remember it off the top of my head.
I can't think of a time when I would want the hydralisk attacking with range while standing still. If it's path is blcoked it will start attacking a building and I'd rather it use it's melee sense it does about 30 times more damage. The only other time it wont be moving is if it is meleeing a...
Acutally I have a trigger that checks if the path between the hydra and the closest unit from the group is blocked. If it is the unit will attack the nearest building until it can reach it again. This trigger is actually causing some problems too. For instance; the closest unit might not be...
I'm making a hydra that attacks with it's range while moving and prefers to attack with the melee attack, even if reaching the target forces them to temporarily leave range attack range.
I have the attack while moving down, but the hydra will stop moving while it is in range for it's range...
Sorry to bring this back up but I've decided to simplify the whole thing.
I got this so far.
kodo demo move out
Events
Unit - A unit enters Main deaths spawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to kodo_demo[1]
Actions
Set...
I did the target tyoe already.
I don't want a attack move. Wont that make it attack everything in in its path to the random point. I want it to move to a random point, passing all buildings it sees on the way and then attack random building in that area.
I don't understand issed order...
when I save it says theres a error and it points to the custom script at the end. It turns the trigger off. :(
vision of death spots
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Set vis01 = (All players controlled by a User player)...
This is kodo Demo specialist 01
Keep in mind that it is a unit type, not a specific unit.
Your probably guessing this is for a kodo tag. Your right. But this specific kodo is designed to attack only buildings. I want it to run around the map randomly, kill a building at random, and then...
I have units owned by light blue that run randomly around the map. Everthing is working great except.
Lb gives vision to everyone. I want lb to still be an ally but be the only one on the team that doesn't give vision to others.
Lb units can be killed by allies. players killing lb units...
Thanks!
This is what I came up with
Advanced Spiked Box fix
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Advanced Spiked Box dumby
Actions
Unit - Order (Triggering unit) to train/upgrade to a...
So, I think I've solved the problem for myself. I had to change alittle bit of the map which will affect game play a bit, but I think I can make it a positive change rather than a negative one. I'm posting how I did it to help anyone that might have the same problem, as well as, to make sure...
So I have to make sure that the owner of the triggering unit is equal to the owner of a unit from a different trigger. The only way I could think of doing this is by create a unit variable (haven't actually done it yet but I think it works).
So I have one trigger that sets powerup01=...
It's Epicurus'es Daily Topic Bump!
Brought to you by one guy that needs help with a specific problem.
Any help or are we going to go for a three day span of nothing? Stay tuned to find out!
Sorry I had to upload the photos and it my explorer messed up, Twice.
heres some screen shots
Hero builder
this is the changed building that requires the upgrade
part 2
part 3
This is the original building