when I save it says theres a error and it points to the custom script at the end. It turns the trigger off.
Trigger:
- vision of death spots
- Events
- Time - Elapsed game time is 0.10 seconds
- Conditions
- Actions
- Set vis01 = (All players controlled by a User player)
- Player Group - Pick every player in vis01 and do (Actions)
- Loop - Actions
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Main deaths spawn <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 01 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 02 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 03 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 04 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 05 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 06 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 07 <gen>
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across secondary death 08 <gen>
- Loop - Actions
- Custom script: Custom script: call DestroyForce (udg_vis01)
- Events