Yeah I have options for it but no sound of any kind for speaker or headphone. I tried default for them aswell.
God thank you! It's working perfectly again!
I had previously stumbled upon that not so easy to find part of Dell's site before, but didn't see my model number in the...
I just logged in today and found I have no sound at all. At first everything looked just fine, no ? marks near any of the devices under Computer Management. So after trying typical methods to gain sound again I resorted to reinstalling the sound drivers, well that's when it got worse.
Now I...
Well I kinda figured that out myself, but I still have no idea where to start with putting my own sounds. I assume it's probably something script related? Does anyone know? lol.
Yes, it's an old game :eek: but found it laying in a pile of old CD's while looking for something else lol. I was wondering if anyone on this site had any idea how to make new sounds for Quake III Arena? For characters, weapons, item pickups, really anything and everything that's a sound. I just...
Well the spawning thing was just extra information I guess I didn't really need to put in. All I want is my spawn units to randomly attack/move to a random hero out of the players on the map and there's 4 possible hero types.
I did think of this later on, but does that end up getting them...
Well it seemed easy to do at first, but I soon realized it wasn't easy for me. In my map I have units that spawn and it will spawn more when the amount of them equal 0.
But that's not the hard part , but the part that comes up is when I want them to patrol/attack ground a random...
Awesome! I figured it out, I had to change the race of the hero to undead! Duh, of course. They were all currently at Human race, hence why they stood their to repair but couldnt since it was an undead building.
Though nobody solved, thanks still, I think you guys helped me figure it out :)
Well I tried that and it still starts to build and stops at 4 health out of 40. I made it a Undead class and Worker type. Sooo now what? lol is it cause its a hero too?
I am currently making a map, and in it there is 1 main hero for each player which gains levels and experience while serving as the builder unit. Everything was fine, until I tested building a building. I wanted to base it off of the Undead's build style, where you can create it and walk away...
Ah I was a little confused with what you put for some reason. But I got it now!
Thank you much for clearing it up lol, I know it was a simple sentence, but it was one of those things where you look at it funny and miss something.
Thank you both :thup:
I checked it and I had it set to Dialog, it wasn't set to Dialog Button. I'll post the variables, I mimiced the tutorials method.
Variable: DialogButtons, HeroDialog, Heroes
Variable Type: Dialog Array(4), Dialog, Unit-Type Array(4)
Initial Value: New Dialog (Default), New Dialog (Default)...
Yes I know a simpleton kind of question. I already looked over the tutorial at WorldEditorTutorials and was doin' fine until....I reached the point where you set the variables in the example it says "Create a dialog button labled blah blah" and then the part that doesn't make sense is when it...
Well it's an old arcade game that was also for SNES. I was wondering where I could get the sounds from it I.E. music, weapons, explosions etc? I haven't a clue where to start. Or does anyone know how I could attain the sounds myself? Maybe get an emulator of it and then get something to...