Recent content by Ghin

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    Actor Problem

    I have a Unit using Preserver C model. I gave it an ability of of Effect-target type named "abil1". Now I added an actor that will play the unit's attack animation when he cast the ability "abil1". It works apparently, but after the attack animation played there is a short duration where the...
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    Is there any way to skip remaining actions in a different trigger?

    event: any unit dies condition: (Triggering unit) == *any method of determining the unit. e.g. unit type action: Trigger - Stop all instances of (your trigger) I haven't tried but this will kill the trigger once the unit in question dies. Problem with this is if you have multiple instances of...
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    [how to] Max Shield = Current Shield

    Thank you for the trigger example, why are trigger more efficient than the data module? the unit will always appear to have 100% <-dont worry that is intended
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    [how to] Max Shield = Current Shield

    yes i made the shield-regen to zero because that is what I want in a sense. that being said can I just turn of the max shield stats entirely while retaining shield? because lowering max shield to the amount of current using periodic effect of any kind can on go as fast as it can, while i...
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    [how to] Max Shield = Current Shield

    No i want the shield to show, but I want it in such a way that when the shield is damaged, the max shield value goes with it
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    [how to] Max Shield = Current Shield

    I am trying make a shield buff on a unit but i want it in such a way that the value of the shield would seem like just for one time use. So I wanted the max shield to be always just as much as the current shield up to the point that it is depleted. Any method is acceptable, but i prefer using...
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