Recent content by Griffen25

  1. G

    Changing Raw Data in GUI; is it possible?

    too much hassel over a little reward, and since I dont have a damage detection system (and no intention of installing one), I think i am going to give this one a miss. thanks anyways
  2. G

    Changing Raw Data in GUI; is it possible?

    Ohh I didn't know that, I had the same fear as mentioned before, I didn't want the damage to occur like 2 sec before the spell hits. particularly because the spell is being launched from about 10,000 range away. Will test it and let you know how it goes EDIT: Tested with firebolt and it...
  3. G

    Changing Raw Data in GUI; is it possible?

    Hello, I was wondering if it was possible to change the raw data you see in the object editor by pressing CTRL + D by using a trigger. Ie I wanted to random a number between 1 & 10 and cause a firebolt to do that amount of damage. P.S. I have absolutely no experience with JASS, so well...
  4. G

    Unit With Destructible Model Appears White

    I was thinking of doing that as a last resort. because I still need players to be able to target it. :(
  5. G

    Unit With Destructible Model Appears White

    I found an evergreen variation, now I just need to learn how to import a custom model. I think I'll look for a tutorial http://www.hiveworkshop.com/forums/models-530/evergreen-140233/?prev=search%3DTree%26d%3Dicon%26r%3D50
  6. G

    Math: Modulator (Mod) Operator Problem

    strange... huh. I got a strange result; (note: 25 is my starting value) 250.000 % 10 = 0.000 248.000 % 10 = 8.000 246.000 % 10 = 6.000 244.000 % 10 = 4.000 242.000 % 10 = 2.000 240.000 % 10 = 10.000 238.000 % 10 = 8.000 236.000 % 10 = 6.000 234.000 % 10 = 4.000 232.000 % 10 =...
  7. G

    Unit With Destructible Model Appears White

    Neither Do I, does anyone else out there? I've kind of hit a brick wall atm.
  8. G

    Math: Modulator (Mod) Operator Problem

    been awhile since my calculus days; I'm currently using a real variable as a timer, deducting 0.2 seconds from it at each interval and updating/displaying it in the form of a floating text. however, I would like it so that each time the real is equal to a whole number (integer) to change the...
  9. G

    Unit With Destructible Model Appears White

    I'm not very experienced with models at all. could you please explain it a bit simpler please? or link the model file? thanks alot for replying though! :)
  10. G

    Unit With Destructible Model Appears White

    Hello, I'm trying to create a sort of 'hidden' unit that appears to be a tree (it cannot move or attack, but cast one spell). So I quickly found out that destructibles cannot have abilities, so then I created a unit, based from a footman and changed the art file to a tree and it appears white...
  11. G

    My Randomly Generated String isnt Random

    Success! Thanks for the input unchecking the "Random Seed" box fixed it!
  12. G

    My Randomly Generated String isnt Random

    Hello I'm trying to make a spell that displays a randomly generated string to each player however each time I restart the game and generate the supposedly random string I get the same pattern, the first one is the same, the second is the same and so on. :( Is the "generate random integer...
  13. G

    Displaying a Random String to Players and Disabling Selection Until They Type String

    !!Got It!! Required a bit of configuring to the way I wanted, just minor little bits, ie I wanted the string to be 4 Digits, which was very easy to change =] also i haven't had any problem with the deselection yet. I don't know what desync is however. but so far so good. Thanks for...
  14. G

    Displaying a Random String to Players and Disabling Selection Until They Type String

    Sadly, I have no experience with JASS, I'm fairly new to the map editor and I've only coded with GUI so far. =[ it would probably take me awhile just to figure out how to import the JASS code =[
Top