too much hassel over a little reward, and since I dont have a damage detection system (and no intention of installing one), I think i am going to give this one a miss. thanks anyways
Ohh I didn't know that, I had the same fear as mentioned before, I didn't want the damage to occur like 2 sec before the spell hits. particularly because the spell is being launched from about 10,000 range away.
Will test it and let you know how it goes
EDIT: Tested with firebolt and it...
Hello, I was wondering if it was possible to change the raw data you see in the object editor by pressing CTRL + D by using a trigger. Ie I wanted to random a number between 1 & 10 and cause a firebolt to do that amount of damage. P.S. I have absolutely no experience with JASS, so well...
I found an evergreen variation, now I just need to learn how to import a custom model. I think I'll look for a tutorial
http://www.hiveworkshop.com/forums/models-530/evergreen-140233/?prev=search%3DTree%26d%3Dicon%26r%3D50
been awhile since my calculus days;
I'm currently using a real variable as a timer, deducting 0.2 seconds from it at each interval and updating/displaying it in the form of a floating text.
however, I would like it so that each time the real is equal to a whole number (integer) to change the...
I'm not very experienced with models at all.
could you please explain it a bit simpler please?
or link the model file?
thanks alot for replying though! :)
Hello, I'm trying to create a sort of 'hidden' unit that appears to be a tree (it cannot move or attack, but cast one spell). So I quickly found out that destructibles cannot have abilities, so then I created a unit, based from a footman and changed the art file to a tree and it appears white...
Hello I'm trying to make a spell that displays a randomly generated string to each player however each time I restart the game and generate the supposedly random string I get the same pattern, the first one is the same, the second is the same and so on. :(
Is the "generate random integer...
!!Got It!!
Required a bit of configuring to the way I wanted,
just minor little bits, ie I wanted the string to be 4 Digits, which was very easy to change =]
also i haven't had any problem with the deselection yet.
I don't know what desync is however.
but so far so good.
Thanks for...
Sadly, I have no experience with JASS, I'm fairly new to the map editor and I've only coded with GUI so far. =[
it would probably take me awhile just to figure out how to import the JASS code =[
Super Thank You
oh my gosh,
what a helpful response, thank you for the time it would have taken to write all that code! :thup:
and the comments
Currently I am at work. but I will input it when I get home in roughly 2-3 hours
and i'll let you know how it goes :)
Thanks,
Hello, firstly thank you for viewing my thread =] secondly I'm having some troubles with my custom map, i'm using GUI to:
1). Randomly generate a string and display this to all players in the player group, "Active_Players"
All letter Upper Case
Combination of letter and number preferably...
Hello peeps,
i've noticed that divine shield has a special property to it that is not labeled in the object editor. Basically if your unit is moving (or doing anything for that matter) you are able to activate Divine shield and your current action is uniterupted.
I'm trying to make a...
I'm confused, ermm I dont understand Matching / Picking units very well, So i appologise for my amatuer skills. But could you spell it out?
How can i use what you have written to help my problem?
P.S. (i've read your statement like 5 times).