Displaying a Random String to Players and Disabling Selection Until They Type String

Griffen25

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Hello, firstly thank you for viewing my thread =] secondly I'm having some troubles with my custom map, i'm using GUI to:

1). Randomly generate a string and display this to all players in the player group, "Active_Players"
  • All letter Upper Case
  • Combination of letter and number preferably
  • ie (AB1C23D4) or (12345678)

2). Whenever a player from Active_Players selects a unit it deselects
  • This is an independent thing ie; if Red selects a unit, Blue and teal don't get their selections deselected, just red.
  • I've tried the enable/disable selection action, but this applies to all players =[
  • ie. a player from Active_Players selects a unit, deselect the unit instantly unless the triggering player has typed the randomly generated string in.

3). When a player types the randomly generated string he/she regains their ability to select units
  • If red1 has entered the string, then only red1 is able to select units again, without them being deselected
  • if red1 has entered the string and blue2 hasn't - when blue2 goes to select a unit it still continues to deselect it. (red1 can still select units though)

I've been trying for the last 2 days to get this one out, I've come up with some pretty abstract ideas yet none has worked so far. HALP! :(
Any and all constructive input is appreciated graciously =]

Cheers,
 

Komaqtion

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For you first question there, here's an example ;)

Trigger:
  • PlayerString
    • Events
      • Time - Elapsed game time is 10.00 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set PlayerString[(Integer A)] = Empty String
          • For each (Integer B) from 1 to StringLength, do (Actions)
            • Loop - Actions
              • Set TempInt = (Random integer number between 1 and 36)
              • Set PlayerString[(Integer A)] = (PlayerString[(Integer A)] + (Substring(Strings, TempInt, TempInt)))
          • Game - Display to (Player group((Player((Integer A))))) the text: (Your string is: + PlayerString[(Integer A)])


And here's a "Setting-It-Up" trigger XD

Trigger:
  • Random String
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Strings = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
      • Set StringLength = 8


And for your second question, this should work:
Trigger:
  • Deselection
    • Events
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
      • Player - Player 9 (Gray) Selects a unit
      • Player - Player 10 (Light Blue) Selects a unit
      • Player - Player 11 (Dark Green) Selects a unit
      • Player - Player 12 (Brown) Selects a unit
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering player) is in Active_Players) Not equal to True
        • Then - Actions
          • Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
          • Selection - Remove (Triggering unit) from selection
          • Custom script: endif
        • Else - Actions


Though, I'm unsure if it'll desync :S
But try it out ;)

And thirdly, this might work :S
Haven't tested :p

Trigger:
  • TypeString
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
      • Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
      • Player - Player 3 (Teal) types a chat message containing <Empty String> as A substring
      • Player - Player 4 (Purple) types a chat message containing <Empty String> as A substring
      • Player - Player 5 (Yellow) types a chat message containing <Empty String> as A substring
      • Player - Player 6 (Orange) types a chat message containing <Empty String> as A substring
      • Player - Player 7 (Green) types a chat message containing <Empty String> as A substring
      • Player - Player 8 (Pink) types a chat message containing <Empty String> as A substring
      • Player - Player 9 (Gray) types a chat message containing <Empty String> as A substring
      • Player - Player 10 (Light Blue) types a chat message containing <Empty String> as A substring
      • Player - Player 11 (Dark Green) types a chat message containing <Empty String> as A substring
      • Player - Player 12 (Brown) types a chat message containing <Empty String> as A substring
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HasTypes[(Player number of (Triggering player))] Not equal to True
          • (Entered chat string) Equal to PlayerString[(Player number of (Triggering player))]
        • Then - Actions
          • Set HasTypes[(Player number of (Triggering player))] = True
        • Else - Actions
 

msakni

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Trigger:
  • Deselection
    • Events
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
      • Player - Player 9 (Gray) Selects a unit
      • Player - Player 10 (Light Blue) Selects a unit
      • Player - Player 11 (Dark Green) Selects a unit
      • Player - Player 12 (Brown) Selects a unit
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering player) is in Active_Players) Not equal to True
        • Then - Actions
          • Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
          • Selection - Remove (Triggering unit) from selection
          • Custom script: endif
        • Else - Actions


Though, I'm unsure if it'll desync :S
But try it out ;)
maybe this could work with
Trigger:
  • Selection - Synchronize the unit selections

I heard it's used to avoir Desync
 

Griffen25

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Super Thank You

oh my gosh,
what a helpful response, thank you for the time it would have taken to write all that code! :thup:
and the comments
Currently I am at work. but I will input it when I get home in roughly 2-3 hours
and i'll let you know how it goes :)

Thanks,
 

Laiev

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@Komaqtion

If desync, just add that custom out of if, no?...

or make 2 if in jass
 

Griffen25

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@Komaqtion

If desync, just add that custom out of if, no?...
or make 2 if in jass

Sadly, I have no experience with JASS, I'm fairly new to the map editor and I've only coded with GUI so far. =[
it would probably take me awhile just to figure out how to import the JASS code =[
 

Laiev

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Sadly, I have no experience with JASS, I'm fairly new to the map editor and I've only coded with GUI so far. =[
it would probably take me awhile just to figure out how to import the JASS code =[

To import is easy, just copy and fix the wrong code, but this inst the case..
:p

Nah... Then it won't deselect the unit for that particular player...

What i mean is this:

Trigger:
  • ((Triggering player) is in Active_Players) Not equal to True


or set that if in this if too...
 

Griffen25

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!!Got It!!

Required a bit of configuring to the way I wanted,
just minor little bits, ie I wanted the string to be 4 Digits, which was very easy to change =]

also i haven't had any problem with the deselection yet.
I don't know what desync is however.

but so far so good.
Thanks for everyone's help
 

Komaqtion

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Desync is when you do something which (On b.net) will disconnect other players, or yourself...

So I'd suggest you test it online ;)
 

Laiev

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desync is basically two times of a game in one game....

example... i play with you..... you desync.... you say you're killing EVERY unit in map, kill me and all the boss.... ok....

but in my game, my screen, my time of play, you're dying or just stopped..
 
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