Recent content by Guest3z

  1. Guest3z

    Using a global defined variable in a custom script

    when replacing GetPlayableMapRect() in the custom script make sure to put udg_ infront of your variable name so I believe you would want "udg_StartPosition[0]" edit- You also dont need GetRectCenter( ) of "GetRectCenter(GetPlayableMapRect())" so.. call ReviveHeroLoc(OURHERO...
  2. Guest3z

    Spawn Trigger help needed!

    Portal Events Time - Every 10.00 seconds of game time Conditions Actions Set UnitGroup_Variable = (Units of type Portal) Unit Group - Pick every unit in UnitGroup_Variable and do (Actions) Loop - Actions Set Point_Variable =...
  3. Guest3z

    Few Questions

    For income I dont think you really need any variables. (except unitgroup if you want to clean the memory leaks) The below would choose all troll citizen and give 3 gold for each troll citizen to the player that owns the troll citizen. So say blue has 2 troll citizens and red 1, it picks all 3...
  4. Guest3z

    Floating Text not Appearing

    Maybe try Floating Text - Show (Last created floating text) for (All players) and / or Floating Text - Change (Last created floating text): Enable permanence
  5. Guest3z

    Display Multiboard for Player

    I believe you use local players to show them, something like. Custom script: if GetLocalPlayer()==Player(1) then Custom script: call MultiboardDisplayBJ( true, your_multiboard ) Custom script: endif
  6. Guest3z

    Can't give unit orders

    http://www.thehelper.net/forums/showpost.php?p=1255796&postcount=13 I added an ability just for you, just try and stop that crazy sapper :)
  7. Guest3z

    Remove Commands from Unit?

    Adding metamorphosis, issueing metamorphosis, and removing metamorphosis will cause the unit to bug thereafter. The unit will simply follow one order uncontrolably until it is carried out before it can be reordered to do something. I have no idea how Castle Fight or any of those other games do...
  8. Guest3z

    Vamp game triggers

    Assuming the vampires dont change sides you can just base the groups off one of them (also assuming 11 (dark green) is one the main vampires, if not switch it to whoever is for sure a vampire) Minion Events Unit - A unit Dies Conditions (Unit-type of (Triggering...
  9. Guest3z

    Why is this trigger lagging?

    One ability with 50 levels is quite a lot for the game to handle. I see no other reason why that trigger would lag so the ability is most likely the reason. To reduce the lag you could preload the ability, that is have a unit with the ability already learned so that it is already introduced into...
  10. Guest3z

    Slower blight growth?

    In the object editor in the abilities tab the "Blight Growth Large/Small" have a field to change the speed at which it expands, "Stats - Duration - Hero/Normal" change them from 0.08 to whatever speed seems reasonable to you.
  11. Guest3z

    I cant make units like Peasant give gold when they die.

    I believe your looking for bounties. To enable them use the action Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Turn Gives bounty On for (Picked player) at the start of the game/map initialization use this along with...
  12. Guest3z

    Overclock

    Init Events Map initialization Conditions Actions Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Disable Hidden Spell Book for (Picked player) Overclock Events Unit - A unit...
  13. Guest3z

    Max Collision

    I did a lil more testing and it seems even with large building base the units collision doesnt ever get any bigger than about the size of a farm in game. However they seem to spread out more when they move in formation. To be less buggy you can try instead of baseing your unit off a building...
  14. Guest3z

    Max Collision

    You could try basing your unit off a building, if you set Stats - is a building to False in the editor you can make units with giant collisions. I'm not sure what side effects this could potentially have but I tested with a blacksmith in the editor (not in game) and the blacksmith turned unit...
  15. Guest3z

    Destroying an effect right away

    I believe you would need to do something like create a dummy unit, attach the special effect to the dummy, then when you want to remove it move the dummy to a remote area and destroy it and the special effect.
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