Recent content by Gurkengelee

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    Wrong Morph Cost displayed

    Hello everyone! I just made a Pylon that can upgrade 4 times. Building costs are 0, upgrade to level II costs 5 minerals, level III is 10 minerals and level IV is 20 minerals. So I copied the morph ability from lair -> hive, configured everything to work for me and added it to the units. The...
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    Calldown MULE without Timed Life

    Hello everyone. I just made an item that uses an effect that uses a duplication of the Calldown MULE (Create Set) effect. It spawns 4 marines on use, everything works perfectly. But when I erase the Calldown MULE (Timed Life) copy from Calldown MULE (Final Set) copy, the item stops working...
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    Unfinished maps for claiming

    Hi da1nOnlyEd, my cousin and I just decided to do a race-map for WC3 when I stumbled over this thread. So can you send me a link to Amazing Race please?
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    Do until

    Yep it is an array. Cool, I try it out. If it works I come and hug you :thup: Edit: Great it worked! And it is so simple. Many, many thanks.
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    Do until

    Well the problem is, that the gold in the bankbox is not on the player himself but in an integer variable called "bankbox".
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    Do until

    Hey everybody! I want to trigger a bankrobbery for my LOAP map. There is the possibility to add gold to your bank account and when you do it a gold coin appears in the vault. My idea was that if you break into the vault and steal a goldcoin a random bank account gets reduced by 50 gold...
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    Why does this leak?

    Ok cool. Thanks for helping :)
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    Why does this leak?

    Hm I did it but it stills show me leak: Set Player_Var = (Owner of (Triggering unit)) Set Temp_Player = (Player group(Player_Var)) Spiel - Display to Temp_Player the text: You need at least 1... Custom script: call DestroyForce...
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    Why does this leak?

    Temp_Player actually is a Playergroup variable :)
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    Why does this leak?

    Hi everyone. I copied a trigger to Leak Check 3.1 which has following action: Set Temp_Player = (Player group((Owner of (Triggering unit)))) Spiel - Display to Temp_Player the text: You need at least 1... Custom script: call DestroyForce (udg_Temp_Player)...
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    Tooltips on old units and upgrades stay the same?

    Hi I have a problem .. again. I changed the tooltips and names of some units and upgrades (namely the human sharpshooter and the human upgrade for carrying more lumber). But it will still state "Train Sharpshooter" instead of "Train Guard". The same with the lumber thing. When I make custom...
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    Enemy units grant bounty

    I wrote something in there (20 gold, 6 sided-dice, 3 dices) but this won´t help. What am I missing? Edit: Ok it was a trigger. Got it :)
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    Enemy units grant bounty

    Hi everyone! Me again. I just wanted to edit my map so when Player 1 kills units of Player 2 he will get bounty for them. I thought that would be in the gameplay constants but I didn´t find anything. Then I looked for a trigger but was luckless too. Do you have any suggestions?
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    Change skill ids?

    Can you tell me the story with the channel ability? What is different there? Edit: Ok just found the tutorial :)
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    Change skill ids?

    Hi everyon, me again. So I created my custom skills from fan of knives now but when I give a hero more than one skill I made it will activate all skills when I activate one of them. That´s pretty bad. Is their a way to change the skill ids or do I have to make skills based of different skills?
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