I'm using the Raven's deploy auto-turret ability to make the towers in a simple tower defense game.
I got the ability working just fine but the projectile comes from just above the ground instead of from the Raven itself.
I copied just the ability and it worked fine, so I started copying...
v1.19 is out!
Here are the update changes.
-New Hero "Master Engineer" added to the champions tavern
-New Hero "Black Knight" added to the champions tavern
-New Hero "Gorgon" added to the champions tavern
-Spike Trap (Ranger) has been replaced with Torrent of Arrows.
-Greataxe...
Faster Day
Events
Time - Every 0.10 seconds of game time
Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than or equal to 18.00
Actions
Game - Set the time of day to ((In-game time of day) + 0.01)
I...
No matter what values I use in the game constants day and night are always exactly the same length.
I could change the UI for the clock but that would just make it so its not in sync with the actual game time, and it goes through the clock once for day and once for night so no matter what I...
Whenever I use triggers to change the day/night cycle speed, it crashes the game. It only crashes if the day/night cycle has already started (ie after initialization), but even if I turn off the day/night cycle, change the speed, then turn it back on it still crashes.
What I'm really trying...
Battle of Blue Moon v1.18a
A town defense map where you pick a hero from a tavern and defend the townhall from waves of invading demons.
For every 2 players in the game, one of four lanes are randomly opened: north, south, east, and west.
some important notes for starters:
-Don't try...
Yes on some abilities it wont take a custom buff, so you have to modify the original buff.
I've had to change Avatar and Engineering Upgrade buff to suit my map since the base abilities wont accept a different buff.
Ace Heart's method works the best, its a tiny little trigger that only needs to be used once
Events
Unit - A unit is issued an order targeting an Object
conditions
(Triggering unit) belongs to an ally of (Owner of (Target unit of issued order))) Equal to true
Actions
Unit - Order (Triggering...
First of all I would like to thank everyone here at the Helper Forums for being so helpful. I did a lot of lurking on this site to solve the many hangups I ran into. Also a special shout out to Ace Heart for answering my first post, and being such a helpful person in general.
The Battle of...
Nvm i found a temporary solution.
All of my other active items are classified as Artifact and they work just fine.
I just used a trigger that drops the item then picks it back up, you can't even tell that it happens and the cooldown isn't affected.
I'm guessing its just something to do...
I have an item with an active ability, the item works, and the cooldown shows up.
But when the cooldown is finished the item can't be used again, but dropping the item and picking it back up allows you to use it.
This is a strange problem, is there anyone that could help me fix this...
I would also like to know how to remove research abilities. Like if you choose one, the others become unavailable.
It would help if you explain how you did it.
I have an ability based on slow poison. I changed the buff from slow poison to one called infest, but when the unit attacks it still gives the slow poison buff and effect. My triggers that are based on the infest buff don't work because its only giving them slow poison, which I removed!