I know this will sound like a dumb question, but I'm going to ask anyway. A hero meant for an AoS and a hero meant for standard RTS gameplay are entirely different. I'm hoping the grading changes depending on how we aim to design our hero. I don't want to make an RTS hero if they're going to be...
Hero Arenas lack strategy. It's always "who can farm faster" and it kills the entire point. Hero Arenas are at their best when there are no creeps to kill and you are only up against enemy heroes. The redundancy of hero arenas is why I theorycrafted my own dream Hero Arena. It's a long read, the...
Unless you're worried about people's loading times, you shouldn't have to worry about the 4MB limit. A few years ago it was raised to 8MB (mostly to accommodate DotA lol)
This is a beetle hero concept that I made years ago for an AoS. He never got made as the team quit (due to real life), so here it comes, rising through the ashes of forgotten AoS heroes. The original concept was to be a "reckless" strength hero that could tank. It went much farther than that...
All you would have to do is make a new trigger and each time the spell is cast-- ANY spell, you set the boolean to true. Damage detection will still treat it as spell damage.
Spell Shield would make it a different story, though.
I know for sure that multiple Critical Strikes stack. There are plenty of ORPGs and other... less inspiring maps that abuse this.
Evasion: It's harder to detect multiple evasions since you only get one message: "Miss!"
Bash should stack since the fields make it behave like Critical Strike, but...
Actually, there is an incredibly simple way to do it. Create a global boolean made specifically for turning on and off whenever you use a spell. If the spell is doing damage, set that boolean to true. In your damage detecting trigger, make an if/then statement asking for if the boolean is set to...
Yes, it's a bad title, but... I really don't know how to explain it in any better terms.
I have a weapon model that I want to use and I need it for a spell fx. This weapon will be "falling from the sky", so I need it to point downwards, towards the surface. I know I've seen a few people do it...
Hey, I like that analogy, no sarcasm intended. Unfortunately, I'm not trying to kill anybody here. With that emoticon there, however, I'm confused whether I should take you seriously.
I don't intend to watch the rest of the movies, because it doesn't capture what Twilight should be in...
You do realize that I said most, right? I'm not that much of an idiot to generalize everything that comes into my mind. And I find your opinion skeptical when the only thing you replied to out of my entire argument was the very end.
You know, I'm really glad that I read Twilight just before it came to it's current popularity. It has a lot of interesting things in it. I have to put some grounds, first, though. I'm a sucker for romance. Love is a good thing. Of course, too much of a good thing is bad. Everything in...
Capndrs, you haven't done anything wrong. The creep is giving 13-16 experience. The hero that is killing it is on level 1 and it's since it's there's 100% gain for level 1 heroes, it's getting 13-16 experience.
You said that the creep should be giving you 35 experience. Where is that number...