I use the Damage Detection snippet founded in this forum in my map, it work fine for quite a number of skills, so I'm pretty sure that it can precisely detect the unit that is damage and can work even not on solo-basis
However, there is one hero where I trigger a skill that give him Bonus Damage if the Damaged unit have a specific buff and that the Damage source also have a specific buff
When I test it out, when the projectile (It's a range hero) reach the target, Warcraft III immediately closed itself. So I want to know is there a limit in using the Damage detection system? or have anyone met the same problem as me?
Right now, I'm temporary using the "Unit is Attacked" Event response instead of the Damage Detection System
However, there is one hero where I trigger a skill that give him Bonus Damage if the Damaged unit have a specific buff and that the Damage source also have a specific buff
When I test it out, when the projectile (It's a range hero) reach the target, Warcraft III immediately closed itself. So I want to know is there a limit in using the Damage detection system? or have anyone met the same problem as me?
Right now, I'm temporary using the "Unit is Attacked" Event response instead of the Damage Detection System