Recent content by joaoac

  1. joaoac

    I need to set zoom options, by Chat Message

    Hi everyone, i need a trigger that does this: - When any player types "zoom x" it changes the offset camera to that determinated position. Actually I can make a trigger that grants the player to change its offset camera and then reset with another Trigger called "reset zoom", BUT The...
  2. joaoac

    Making a unit bigger?

    But if you need the unit's custom value for another triggers, when you have to assume a new custom value to it? Example: zombie maps, when you're infected, you receive a custom value that will turn you into a zombie in 10 seconds until the use of some kind of elixir. Your hero will lose the...
  3. joaoac

    hashtable, what is it?

    Hi felas, I'm off from the mapmaking environment almost since the end of 2007. It's almost two years! I decided to make some triggers these days, for a simple melee map and I faced this "Hashtable". I wonder if it has come with the last updates, cos I dont remember to have seen that...
  4. joaoac

    Is it possible to have a building only sell certain things to certain units?

    Maybe you can change the ownership of the building to Neutral when it finishes its construction. But for table score results, it won't count as player A building...
  5. joaoac

    How do you feel about map protecting?

    Because, sometimes they have crashes and I try to learn from that. I always try to learn from every map I play. Crappy or not.
  6. joaoac

    Can someone explain to me about "dice"

    Well... seems that you never played a normal pencil and paper RPG before. Dice - A dice with sides. Sides per Die - Number os sides of the dice. So, a normal 6-side dice will grant you a number from 1 to 6. Also a D20 dice (D & D most used) will grant a number from 1 - 20. Damage...
  7. joaoac

    short RPG or long?

    Shorty for online games. Long (extremely huge enormous full of campaign maps and thousands of stuff) on offline and solo RPGs. :shades:
  8. joaoac

    How do you feel about map protecting?

    Big post. So, spoiler. I think that the purpose of the game is fun. If map protection was a so needed issued on map-making, Blizzard itself could add a function to do that in the original program, just above the File / Open Save Close menu lines. When you talk about some kind of protection...
  9. joaoac

    Town Hall / Gold Mine Range

    I thought you re talking about some way to Then you ll need to change the the colision size and pathing map of the of the gold mine unit. Its plan simple on the Object Editor.
  10. joaoac

    TFT question

    Section for Starcraft 2???? Sure will!!! star and war3 Both games are sold here in Brazil as Blizzard BEST SELLERS Series, with a golden border on the CD case. Same occurs with Diablo 2. They cost about R$ 19,90 (aprox. US$ 12,50) Unfortunatly, Diablo 1 and war2 no more can be found...
  11. joaoac

    Uncontrollable Units

    You cant do it, i think. Use the modification on gameplay constants as said above! Perhaps, you can add the Wanderer ability to player controled units, so they will wander around.
  12. joaoac

    Generating items at a structure

    I think you can use Create Item at position on Snowball Generator with polar offset. Why did you choose pick every unit???
  13. joaoac

    Prevent Team Killing

    I didnt understand why not create the murgul hex caster at the point of event response atacking player. Why create it in a region? And dude, for more fun, please enter text message like "LOL! You ve got owned by the evil Great Murgul that hexed you by x seconds. hahaha You Loser, don't TK...
  14. joaoac

    attachement

    Hey dude, please!!!!!! Before ask things, try to search and find your answers on the foruns. There is a section called MODELS AND TEXTURES just on the TUTORIAL AND RESOURCES. Post your model questions there. Cos there are many experts on modeling here on the Helper. But they are there...
  15. joaoac

    Slow in an AOE?

    Nice :thup: But the trigger that was posted alows more learning and variations.
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