Recent content by Kitt

  1. Kitt

    System Advanced Skill Learning System

    Alright, as promised, here is how to get the little "plus" sign to show how many unspent skill points you have left. I must admit, this is a blatant brute force method, and makes this system even more of a pain to set up - you'll need to create 10 additional skills, and you'll need to important...
  2. Kitt

    System Advanced Skill Learning System

    So, I've gotten this working correctly, and from what I can tell, it doesn't actually display the number of remaining unspent skill points, and the OP says that it does. So either the code provided is old, or the OP needs to be changed. I hoping for the former >.> Edit: I've gone ahead and...
  3. Kitt

    Stock numbers on spells

    I don't mean to hijack this thread, but it's related, and something I've been curious about: Are Sentinel and Flare the only abilities that work like this? I've wanted a non-targeting spell which gets "counters" on it for a while now. Does such a thing exist in WCIII? Mew.
  4. Kitt

    Item/Skill Up Quantity Numbers - is there a way to manual implement these?

    Sadly this will only work in one specific situation: Skill points. What I'm looking to do is to add those numbers on other icons; mostly in this case I want to put it on a skill in order to visually keep track of "charges". Thanks for the help thus far though. Anyone have any other ideas? Mew.
  5. Kitt

    Item/Skill Up Quantity Numbers - is there a way to manual implement these?

    Whenever a hero has skills points to spend, or if an item has charges or quantities, a small number will appear in the lower right hand corner of the respective icon indicating "how much" of that thing you have. What I would like to do is manual adjust this number via triggers. For example, I...
  6. Kitt

    Lasso Skill

    Well, it seems I've spoken much too soon. A quick search pulled this thread up: http://www.thehelper.net/forums/showthread.php?t=105711&highlight=lasso+skill Which is basically exactly what I want. Just goes to show you kids: Search before posting! Mew.
  7. Kitt

    Lasso Skill

    I'm looking to make a skill that works like a Lasso - that is, the unit who uses it will create a permanent "chain" between them and the targeted unit. The targeted unit cannot move any farther than the range of the lasso (lets say 600) from the unit who cast the spell. I plan to do this with...
  8. Kitt

    Which Idea Sounds Better?

    I actually like the second option. It's interesting, and the tension feels more real then some more forced ideas. Also, I really like that it completely forgoes the very typical "light vs dark" feel. Mew.
  9. Kitt

    Secondary Unit who Mimic Primary Unit.

    I know this is a bit of an old topic, but I recently took my project up again, and began working with this idea of a "shadow unit" some more. I've got a fairly decently working set of triggers - though they're rough, and of course they leak - but they should be enough to give anyone else who...
  10. Kitt

    Secondary Unit who Mimic Primary Unit.

    The problem, though, is that I want Allies or Opponents to be able to Heal/Attack/Target/etc. the Secondary Unit.
  11. Kitt

    Secondary Unit who Mimic Primary Unit.

    Thank you both! Using the Follow command is nice and smooth, but it has the Secondary Unit practically hugging the Primary. Is there any way to have the Secondary Unit stop following at about 400 range? Also, I still haven't figured out how to make the unit uncontrollable, yet still auto...
  12. Kitt

    Secondary Unit who Mimic Primary Unit.

    Basically what I would like, is to have one main unit (the hero) who is followed around by a secondary unit, but CANNOT be controlled by the player directly. The secondary unit should alway try and stay within about 400 AoE of the Primary Unit, and should follow all commands given by the player...
  13. Kitt

    Template Jumping Spell Template v3

    Sorry for the double post, but I felt the two comments were different enough to warrant separate posts. Is there some way to speed up the total travel time on the leap? For example, if the unit is far away, the traveling works well; however if the unit is nearby, the casting unit jump...
  14. Kitt

    Template Jumping Spell Template v3

    I seem to be having problems with this code. It will work the first time a jump is used, but after that, the unit casts his animation (but without jumping), and then gets frozen in the spot - unable to move or do anything. If the unit dies, it does not "reset" the error. In other words, he will...
  15. Kitt

    new abbilty

    So, to clarify, the spell is activated, and upon activation bolts of lightning shoot from the caster and strike any units that were within range of the caster when he cast the spell? Mew?
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