Kitt
New Member
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I'm looking to make a skill that works like a Lasso - that is, the unit who uses it will create a permanent "chain" between them and the targeted unit. The targeted unit cannot move any farther than the range of the lasso (lets say 600) from the unit who cast the spell.
I plan to do this with triggers, just move the lassoed unit back to within 600 of the players unit if the lassoed unit ever exceeds 600 range. What I wasn't to sure on, was what a good skill to model this one after would be (perhaps just channel?), and also what would be a good way to keep a constant "chain" effect between the two units?
All help is appreciated, and much thanks in advance =)
Meow!
I plan to do this with triggers, just move the lassoed unit back to within 600 of the players unit if the lassoed unit ever exceeds 600 range. What I wasn't to sure on, was what a good skill to model this one after would be (perhaps just channel?), and also what would be a good way to keep a constant "chain" effect between the two units?
All help is appreciated, and much thanks in advance =)
Meow!