Kitt
New Member
- Reaction score
- 5
Basically what I would like, is to have one main unit (the hero) who is followed around by a secondary unit, but CANNOT be controlled by the player directly. The secondary unit should alway try and stay within about 400 AoE of the Primary Unit, and should follow all commands given by the player to the Primary unit, such as Attack and Halt commands.
The main unit will have an array of skills which cause both units to make an action, but I think this will be the easiest part, as I just have to code things like I normally would for a skill, but do something in two places.
I'm primarily worried about figuring out how to get the Secondary Unit to follow and mimic the Primary unit in a fluid manner. If anyone has any ideas, or suggestions on ways I can accomplish this, or even a link to a guide that covers something like this, I would be very grateful =D
--Kitt
The main unit will have an array of skills which cause both units to make an action, but I think this will be the easiest part, as I just have to code things like I normally would for a skill, but do something in two places.
I'm primarily worried about figuring out how to get the Secondary Unit to follow and mimic the Primary unit in a fluid manner. If anyone has any ideas, or suggestions on ways I can accomplish this, or even a link to a guide that covers something like this, I would be very grateful =D
--Kitt