Recent content by Lahey

  1. Lahey

    "Error Message Missing" when hero dies

    I believe I fixed it. The message in the Game Interface contains three commas and I'm sure that the game expects these commas in order to be handled properly by the game engine. So I changed the message into this: , , ,
  2. Lahey

    "Error Message Missing" when hero dies

    Tried that, no worky
  3. Lahey

    "Error Message Missing" when hero dies

    I get a message in game that says: "Error message missing" when a hero dies. I have editted the hero death text in Game Interface to a space. Normally this is no big deal in my other small tests maps. But in my main map I get this message and I can't fix it. I use the NewGen World Editor but...
  4. Lahey

    Multi-level-up hero restriction

    Edit: Well that trigger idea of yours is kinda verbose imo. So there is no way to say in Global Constants that heroes can't multi-level?
  5. Lahey

    Multi-level-up hero restriction

    That was just an example. Heroes can get exp by triggers. Like if player A finishes a quest, all heroes get exp.
  6. Lahey

    Multi-level-up hero restriction

    What global constant or trigger action should I use to make sure that heroes can't level multiple levels in 1 go? So for example. Hero is level 1 and picks up a book that gives 500exp, the hero levels to level 3. This should be level 2,9.
  7. Lahey

    My map gets insta desync since 1.25

    Well it seems that those who desynced are mac users, and it seems that mac users are the victims of 1.25. Here is a thread about it on Battle.net: http://forums.battle.net/thread.html?topicId=27800609914&sid=3000
  8. Lahey

    My map gets insta desync since 1.25

    My map gets insta desyncs since 1.25 My map gets insta desyncs since 1.25. Is there any word out there yet how to deal with this? It's just the same deal we had when 1.24 came out. It destroyed alot of maps too.
  9. Lahey

    Defend ability "Damage Dealt (%)"

    I'll just add Elune's Grace to certain enemy units. Configure it so that they receive less damage from ranged attacks.
  10. Lahey

    Defend ability "Damage Dealt (%)"

    Okay thanks. Is there a way to decrease the reflected damage (for the enemy unit)?
  11. Lahey

    Defend ability "Damage Dealt (%)"

    Is it me or doesn't the "Data - Damage Dealt (%)" do anything? Because when a ranged attack is reflected to the enemy unit. It always does full damage.
  12. Lahey

    Desync + Wait + Casting unit

    I got some questions about certain choises you can make in world editor which could have a relationship with desyncs. -Wait and Wait (game-time) Wait (game-time) is a polled wait so players wait for eachother until everyone is done with waiting. When is using wait in a multiplayer game...
  13. Lahey

    Trace player who clicked ability

    @Whoareyou: Selection events bugs alots in multiplayer games @XeNiM666: Good idea to make it sell an item (which you later remove) @DioD: Good idea to you dummy units for each player So you could make the player amount of dummy units near the building to buy an item. It's kinda too much...
  14. Lahey

    Trace player who clicked ability

    I got a building with hero select ability. This building has an ability that players can click on. Is it possible to find out who clicks on the ability?
  15. Lahey

    The Spell Request Thread! (2nd)

    Could you make a demo map for this? It should work too when hero is auto-casting dispel magic.
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