Hello everyone,
I want to make an upgrade just apply to one unit. How can I do? I don't want to make a buff because it lacks some effect, example +damage vs Armored
Oh, I have a problem which I spent more 2 hours on but can't solve this. I want to make a new weapon of Spine Crawler. First, I duplicate its old weapon, effect (launch missile), effect (damage). Then, the most important, actors. I duplicate everything which I think necessary, Spine Crawler...
Oh, thanks Flare. It seems working well but I have tried to make a custom - melee map, so I don't use any trigger in my map. By the way, thanks you very much.
Hello everyone,
I want to create a buff which has effect +25 damage vs Armored, how can I do? I try to create a new weapon with +25 damage vs Armored attribute, and in Tab Behavior - Modification - Weapon, I disable an old one and add a new. But it seems not aesthetic! Because I only want +25...
Hi everyone,
I'm creating a new upgrade for Missile Turret. I want Missile Turret can morph into Assault Turret which can attack both air and ground unit. I made everything, weapon, effect, actor, model, button, even new turret. I checked all requirements to make it but I'm having a problem: my...
Sorry about my lacking information about the skill. Here some intro of this skill : Pit of Malice :
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Pit Lord summons a pit that lasts for 10...
Hi everyone, I am practicing to create a new skill Circle Pit liked Pit of Malice in DotA. Everything is quite good, only effect has problems. If cooldown of the skill < 6s (period "survival" of effect), the last effect will be removed, but the first won't. Can you help me to finish this skill...
I found a lot of solutions to extend hero inventory, but they're all not perfect. I found a map has the great extend inventory system, and I want to share with you. I tried Leazy's map, but it has a problem : when I click to next page, all bonuses (of items) are removed ! So it's not so good. In...