Buff with damage attributes modified

Le Pous

New Member
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Hello everyone,
I want to create a buff which has effect +25 damage vs Armored, how can I do? I try to create a new weapon with +25 damage vs Armored attribute, and in Tab Behavior - Modification - Weapon, I disable an old one and add a new. But it seems not aesthetic! Because I only want +25 damage vs Armored, not want the graphic "Disable" weapon appears on the information table of unit. I think there are two ways to have the right one: 1. Try to make the buff +25 damage vs Armored, 2. Try to hide an old weapon (In Behavior - Modification - Weapon, it doesn't allow to hide or subtract weapon, just allow add and dis/enable weapon)

If anyone can help me solve this problem, I thank you very much.
 

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  • Disable Weapon.JPG
    Disable Weapon.JPG
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Flare

Stops copies me!
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662
I'm not sure how to apply type-specific damage bonuses through Behaviours, but would something like this work for you?
Trigger:
  • Melee Initialization
    • Events
      • Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Marine - Guass Rifle (Damage) effects)
    • Local Variables
    • Conditions
      • ((Damaging unit) has Detector (10)) == true
      • ((Unit type of (Triggering unit)) has Armored attribute) == true
    • Actions
      • Environment - Execute Marine - Guass Rifle (Damage) on (Triggering unit) from (Damaging unit)

Just replace the Effects I've used with the ones you intend to use.
 

Le Pous

New Member
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Oh, thanks Flare. It seems working well but I have tried to make a custom - melee map, so I don't use any trigger in my map. By the way, thanks you very much.
 
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