Recent content by Linkoln

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    Lost in the translation

    Yeah thanks a million man, i think i just had a breakthrough on how to manipulate the whole damn editor. :thup:
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    Lost in the translation

    Hey, I've been passively using the WC3 editor for the past few years, but with the galaxy editor i am completely lost. I've experimented myself and I've read the tutorials, but all in all I'm just not getting it. I couldn't even switch the animations for a marine's attack Does anyone have any...
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    Hero - Learn Skill for...

    i'm pretty sure thats a double yes...
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    Anyone up for D&D?

    Hey, i've been trying to find a good version of D&D (mines broken... somehow..) Anyways, i'm experienced in Vuens as both DM and player if anyone is up for a game on US East...
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    Black & White

    Your right, there aren't any alternate versions to any games on wc3... your a smart guy... I actually wanted to make this because of a different version, however it was straight up militant and there was no variation.
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    Black & White

    Yeah i was playing with alot of ideas like those. Being able to pick up objects and people, and villagers with ai. I have a plan for my swamp area to grow mushrooms, although i don't think i'll have the gods be able to pick up things just because its gonna be difficult to control. Creatures...
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    Black & White

    Sup, this is gonna be fun... :banghead: So what i'm working on is another WC3 version of Black & White. 2 Gods (auto enemies) and 2 pre-converted villages at the base of the god's mountain, and 8 players who can choose to be either settlers or adventurers; Settlers drawing power from the...
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    Give gold every 5 seconds ability

    triggers would be alot easier then anything else Edit: do you need help making it?
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    Economic buildings

    Naw religion cant mind control, only convert. Which is already a goal of the gods. all villages need markets to go anywhere (required for second level of war/eco/rel), so i could see them going back and forth. Applying your idea, I could make it so that they go back and forth slowly...
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    Economic buildings

    i was thinking for bribes to be more like Mind Control, However i'm not sure if it should cost more for unit level or unit loyalty...
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    Need some spell ideas!

    i dont mean to seem like a negetive nancy, but i'm posative there are at least three dozen of these threads floating around this site, if you would just check in the past threads... or check out the spell packs they have, there are some cools ones in there... just saying... Edit: i could link...
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    Economic buildings

    uhh.... well in magic you have life... If you have a life gain deck you can restore that life. Sometimes there would be a guy with giant creatures and it he would be killing players left and right. So when i know i'm next, i keep giving the player next to me life so that he could never get to...
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    Economic buildings

    I'm asking for help on ideas for about one sixths of the games content.... so no... not quite yet... maybe later... lol
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    Economic buildings

    i think i'l go the; interest gathering buildings, Freezing enemy buildings, bribing soldiers, transforming led into gold route. Now i really just need ideas for what buildings would produce these things... any ideas? Edit: If you ever have played Magic the gathering, I figure this is gonna be...
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    Economic buildings

    yeah ok i could see that. So i stick the militants with pure infantry and have economy develop vehicles, for both military and non purposes. Does that sound like it would be good?
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