Great!
it did work perfecly :) thanks alot.
i just learn mcuh new stuff about how you can make triggers work better together thanks to you,
didn't know about the "turn on and off trigger" action system.
and i never used the conditions before either.
thanks, but
i want the gate to open if the boss survives and the player dies.
i had the trigger before. to close the gates when you attack the boss,
but when enough many units attack him att same time, that trigger starts to lag the whole game :(
Hey, im building like a event, there you enter a boss fight and when you gets in combat with him the gate(invunerabel) closes so you have to fight him untill one of you dies, its a melee map so you can have many units with you too... well the problem is that i dont know how to make so the...
Hey, thanks for looking at this problem.
I have made a building with ultimate range, i wanted it to attack the other players, not neutral hostile, it didn't work well. so i did build mountains around the neutral hostile creeps, but the attack from the tower (thats its exatly the same as...
Just trying
Creep Respawn Init
Events
Map initialization
Conditions
Actions
Set creepGroup = (Units in (Playable map area) owned by Neutral Hostile)
Unit Group - Pick every unit in creepGroup and do (Actions)
Loop - Actions
Set i = (i + 1)
Set creepLocations[i] =...
Hey, ive tryed to build a trigger that kills Units in a region at a very special time.
after 2 hours by trying this myself i think its time to get some experts help ^.^
Hi Im on my fisrt map ever and there is much i don't know how to do yet.
:I would like to know how i make the trees in the map to respawn. (like dota)
Thanks for reading :)
Hey im building my first warcraft 3 map in wc3 map-editor and just got a bug i can't find how to remove...
-How ive done-
i use the normal Altar for each race, just as you play in normal maps, BUT ive added 2 Heroes in each races altar that was in the map "neutral passive -> Heroes"
-How...