Recent content by Madpassion

  1. Madpassion

    Chain Quests

    Yea, I think I might start the quest triggers again, and keep it simple rather than having passive spiders that you have to click attack > spider, and not having quests that require you to get an item that I've made.
  2. Madpassion

    Chain Quests

    Thanks, I'll check it out in a sec. Nah, dosn't seem to have made a difference. I disabled my old "Spider Complete" trigger and now it dosn't "complete"the quest when I kill 4 or 5 or however many. I think there may be something wrong with my second quest and using custom items. Thanks for the...
  3. Madpassion

    Chain Quests

    Cheers
  4. Madpassion

    Chain Quests

    Thanks for the quick reply. Uhm, ok so I've enabled the next quest... but it dosn't seem to work. I've added the file to look at. Big map but not much to look at so far, just triggers and crap for what's there.
  5. Madpassion

    Chain Quests

    Ok, so I'm making an RPG as an experiment, and I'm facing a small obstacle. I have created a quest to kill 5 spiders and that works fine and all. But what I would like to do is make a chain quest. For example I want to be able to finish the spider quest and somehow activate the next quest. How...
  6. Madpassion

    Hey. I read your tutorial on creating a campaign. It helped me alot. Thanks heaps.

    Hey. I read your tutorial on creating a campaign. It helped me alot. Thanks heaps.
  7. Madpassion

    Question: Linking one map to another?

    @95blojoe - Yeah, I have thought about doing it that way. I am planning to make it a single player campaign (hoping this will let it work regarding the other replies) and to eventually create a large world to explore. @SharkBait87 - Well it would have to be. I looked at one of the actual...
  8. Madpassion

    Question: Linking one map to another?

    I am a fairly new user of the World Editor, but I still have alot to learn. I was wondering if it were possible to create a main map and have, say a cave so that when the player touches the cave (or an object such as a region) it will load another, maybe smaller map representing inside the cave...
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