This should be quick hopefully :)
How can you make it so that goldmines don't show up on the mini map to enemies?
I'm assuming its from the gold mine ability as I've made my own gold mine using that ability and it still does it.
Thanks in advance :)
*Edit*
Just found another Thread...
This problem I usually work around by using different base skills but its starting to get on my nerves so here it is.
Whenever I use a skill and then copy it and edit the properties I want to make it different and put them both on the same unit, and I go to use skill A it uses B and when I...
Basically it is like a checkers board, so the regions are rows and columns on the board that I have made so range would get in your area so that is out.
I can use units in region provided it is in the same region as the unit using the item. So I need a way to check that.
(Therefore the...
I was wondering how to destroy units owned by a different player in the same region as the unit manipulating an item?
My main problem is checking that the units being in the same region any suggestions?
Thanks in advance :)
Here is and interesting one :)
How could I make an identical structure but with different stats ie a guard tower that does 10 damage as well as a guard tower that does 5 but doesn't show up as doing 5 damage?
The idea is that one player is a spy so he needs to look like one of them and is on...
Hopefully this is simple but I just need it so certain units can't travel over water during day but can at night.
Tried changing movement type from foot to fly but cant via triggers I don't think plus they would then fly over barricades meant to stop them. :D
(The main thing i want is a way to...
Thanks heaps :) quick reply too XD
Very simple solution Thanks :) one thing i had to add was
(Owner of (Triggering unit)) Equal to (Owner of (Target unit of ability being cast))
But you didn't know i wanted that so thanks :D
Works well but was hoping that i could use it on other buildings and get half that amount rather than always 10 (half 20)
I suppose i could make multiple of this trigger and just manually set the amount for each building but it is kinda annoying :P