Recent content by maploxy

  1. M

    My garden will not grow...

    well you could trigger it so that when you drop that item, the item is destroyed and a dummy unit is created in its place which is then added to a unitgroup. its much easier to work with units when dealing with regions. To pick it up maybe you could use another trigger that detects when a...
  2. M

    Rifleman Elite WC3 custom map

    Hi, I'm not sure if this is the right place to post this, but I was hoping that someone could help me find this old custom map for wc3 that I used to play. I'm pretty sure it was called Rifleman/men Elite. Players took control of a rifleman each who would use an ability to fire his weapon to a...
  3. M

    WC3 Loading Screen Request!

    Would anyone mind making me a loading screen for a WC3 map that I'm working on? I really don't have much in the way of specifics except that the map is called "Shaman Showdown" where players control a single unit using the model of 'Gul'Dan' (as shown in the WC3 object editor) and they hurl...
  4. M

    Detect Missile to Missile Collision (GUI)

    thanks, ill remember that when i run into more problems :)
  5. M

    Detect Missile to Missile Collision (GUI)

    Nvm i fixed it finally! :) so happy
  6. M

    Detect Missile to Missile Collision (GUI)

    Thanks guys but i think I have to give a bit more detail so you can really see the problem. Below is the trigger for projectile on projectile collision detection. Necrobolt is the name of spell and projectile and 'necrobolt_group' is the unit group that every projectile is placed in upon...
  7. M

    Detect Missile to Missile Collision (GUI)

    I am making a map where each player controls a unit that fires a missile in a direction. If the missile hits an enemy, that enemy and the missile are killed, and if it hits a missile, both missiles are killed. I have sorted out the missile to unit collision, but the missile to missile collision...
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