I am having him pick up a powerup (Rune) and that starts the trigger, and the trigger is supposted to increase the level of the item mana bonus on the bomberman so it increases his mana so he can increase the number of bombs he drops.
Hello, I am making a Bomberman remake (yes I know there is one already made), and to set a limit for as many bombs that you can plant, I use mana. When you pick up a extra bomb powerup, you should get one more mana to be able to drop 2 bombs at a time, but, the trigger I have for this doesn't...
Hello, I am making a map with universal upgrades(One person researches an upgrade and it is reasearched for the whole team) and the universal part is working fine, but if 'Red' researches something and it is not being reseached by 'Blue', 'Blue' will not get a notification of it being...
Hello, I am making a map in which units spawn in one of 3 barracks and run across a field into one of 3 enemy barracks, and when they get there, it sends them back and goes again. I use Set RandomNumber for the randomization of the return and attack path, but i have noticed a few things...
It took a little while to figure out what was causing the problem in the first place, once the units spawned, they didnt shoot, but Komaqtion's fix worked, thanks for helping.
Hello, I am trying to make a skill for my hero, it works right, the first time its used, it works fine. 2nd time, only shoots 2 bolts. Everytime after that it only shoots one bolt. Can anyone tell me why its not working?
Element Bolt Fire
Events
Unit - A unit Begins casting an...
Hello, I am having problems with a trigger that when X destructible dies, it sends the units behind it to attack move. The problem is, it will only order 12 units, everything else just stays there.
Here is code
Any ideas?
thanks, the pathing blocker worked, although I had to change it to the (Large) variation, but thats fine, I dont have to manually put blockers everywhere.
So they do. I dont really like the idea of going over my base with the things though, it would be much better if the trees themselves could block air pathing.
There is a part in my map with a forest base (walls = trees) so I want the air units (Heros) to have to follow the paths, not just be able to fly over everything, and I do want the air units to be able to fly over deep water. Is the ghost+amphibious the only way to change it, or can you do...
Is there a way to stop aerial units from flying over trees? I have tried pathing blockers, but you cannot put them in trees, and boundrys color the trees black.
Use immolate, wont require any triggers to help kill the dots, just change the unit type of the dots and ghosts (like ancients/trees) and if you need to, change the error messages in game interface.