ömfg and back to square one :] how can i make them stack in a buildings inventory i only know how to stack items in a hero's inventory with the system provided by someone on this forum.
owk my idea is that to build a house u need wood and stone. and every wood/stone adds 50HP to the building (which takes 10 seconds). And offcourse u build a wooden frame b4 u start stacking stones, but there is a problem with building of >= 600hp.
cause if the servs bring 6 stones first. the...
Owk it seems my post scares people off :]. is it because u dont know an answer or that u dont know what it does. please tell me cause mb i can reformulate my question if u dont understand it the way it is now.
first off lets show the 2 triggers shall we
Construction Material
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions)...
eeumm OE? srry for the late responce... my ISP REALLY SUCKS... anyhow on topic...
i think that u think that im trying to make a shop of some sort. :]
let met get this more clear anyways though
i have a building it start construction and 0.01 second later i pause it and give it just 1HP. then...
I have searched the forums abit and i cant find anything about the topic.
anyways i want this trigger because im making a special GUI building system so plx no jass :], anyways back on topic. i want to start construction of a building but then the building waits till it gets construction...
well thats the problem i can't find it either but mb there is a jass script, ive heard that u can declare a new event with jass Mb something to solve my problem?!?
but the problem im a total JAss nono xD so more help would be appreciated. if i can get this trigger to work i have a universal...
but i want to pause the building everytime he hits a xfold of 50 hitpoints?
how is starting the effect of an ability or finishes construction gonna help?
im looking to construct a trigger which pauses all units that have HP equal to Hp mod 50 = 0 and checks for the condition
(Level of Constructing for (Triggering unit)) Equal to 1
where constructing is a custom ability based on bash
but i cant seem to find a trigger that does this...
for any people struggeling with the same issue heres the solution was kinda simple will never forget this xD
Pause constructing building 1 HP
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Not equal to Field
Actions...
owk just another question i have this trigger but it doesnt do what i want
i want it to create a building site with 1 HP but if i do it like this he just starts with the usual 10% of the HP and if i use percentages i can kill the construction just as it builds (because the percentage or the...