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    Item stacking for buildings.

    ömfg and back to square one :] how can i make them stack in a buildings inventory i only know how to stack items in a hero's inventory with the system provided by someone on this forum.
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    Item stacking for buildings.

    owk my idea is that to build a house u need wood and stone. and every wood/stone adds 50HP to the building (which takes 10 seconds). And offcourse u build a wooden frame b4 u start stacking stones, but there is a problem with building of >= 600hp. cause if the servs bring 6 stones first. the...
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    owk help with a trigger combination.

    Owk it seems my post scares people off :]. is it because u dont know an answer or that u dont know what it does. please tell me cause mb i can reformulate my question if u dont understand it the way it is now.
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    Help!

    ur having problems and ur not a jass scripter right!? thats strange i thought only jass code was effected by the Unsafe type casting fix
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    owk help with a trigger combination.

    first off lets show the 2 triggers shall we Construction Material Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions)...
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    Does using internal sounds take memory?

    yeah what that guy said :]. it only costs extra memory from the trigger text itself and some variable ur using :offtopic: lulz @ vice admiral Stukov
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    Item stacking for buildings.

    eeumm OE? srry for the late responce... my ISP REALLY SUCKS... anyhow on topic... i think that u think that im trying to make a shop of some sort. :] let met get this more clear anyways though i have a building it start construction and 0.01 second later i pause it and give it just 1HP. then...
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    Item stacking for buildings.

    I have searched the forums abit and i cant find anything about the topic. anyways i want this trigger because im making a special GUI building system so plx no jass :], anyways back on topic. i want to start construction of a building but then the building waits till it gets construction...
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    Trigger trouble

    well thats the problem i can't find it either but mb there is a jass script, ive heard that u can declare a new event with jass Mb something to solve my problem?!? but the problem im a total JAss nono xD so more help would be appreciated. if i can get this trigger to work i have a universal...
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    Trigger trouble

    but i want to pause the building everytime he hits a xfold of 50 hitpoints? how is starting the effect of an ability or finishes construction gonna help?
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    Trigger trouble

    is there a way to invert this? cause i need it for construction and so i want the opposite
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    Trigger trouble

    im looking to construct a trigger which pauses all units that have HP equal to Hp mod 50 = 0 and checks for the condition (Level of Constructing for (Triggering unit)) Equal to 1 where constructing is a custom ability based on bash but i cant seem to find a trigger that does this...
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    K&M like building system

    for any people struggeling with the same issue heres the solution was kinda simple will never forget this xD Pause constructing building 1 HP Events Unit - A unit Begins construction Conditions (Unit-type of (Constructing structure)) Not equal to Field Actions...
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    K&M like building system

    owk just another question i have this trigger but it doesnt do what i want i want it to create a building site with 1 HP but if i do it like this he just starts with the usual 10% of the HP and if i use percentages i can kill the construction just as it builds (because the percentage or the...
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    K&M like building system

    well thanks for the pause idea didnt think about that one. for the wood problem 1st of all can i give the constructing building a inventory? or does it have to be finished? if so i could just make the wood stackable and put it in there and let it check if there is wood in there (i have 2...
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    K&M like building system

    i was thinking of making a Empire building game in the style of settlers or K&M and i really like the idea of a K&M style building system. For the guys here that dont know K&M a quick runtrough. u have a storehouse with all sorts of goods in it i have a system for this and it works like a...
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    ground sizes of buildings

    well like is said i wanna make a classic rts in which u have to plan your village and build roads to the houses ur servants have to go to. so they have to be unable to walk off the roads but because u build the roads 1 by 1 u get overlap. so i want to know if the last buildable overwrites the...
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    ground sizes of buildings

    well owk but another question lets say 2 pathing maps overlay with each other lets say a unwalkable and a walkable... is there any way of telling which one of them wil take effect or will this just wont work ... let me give an example uuu R=road uRu U=pathing unwalkable uuu WWWW...
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