ömfg and back to square one :] how can i make them stack in a buildings inventory i only know how to stack items in a hero's inventory with the system provided by someone on this forum.
owk my idea is that to build a house u need wood and stone. and every wood/stone adds 50HP to the building (which takes 10 seconds). And offcourse u build a wooden frame b4 u start stacking stones, but there is a problem with building of >= 600hp.
cause if the servs bring 6 stones first. the...
Owk it seems my post scares people off :]. is it because u dont know an answer or that u dont know what it does. please tell me cause mb i can reformulate my question if u dont understand it the way it is now.
first off lets show the 2 triggers shall we
Construction Material
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions)...
eeumm OE? srry for the late responce... my ISP REALLY SUCKS... anyhow on topic...
i think that u think that im trying to make a shop of some sort. :]
let met get this more clear anyways though
i have a building it start construction and 0.01 second later i pause it and give it just 1HP. then...
I have searched the forums abit and i cant find anything about the topic.
anyways i want this trigger because im making a special GUI building system so plx no jass :], anyways back on topic. i want to start construction of a building but then the building waits till it gets construction...
well thats the problem i can't find it either but mb there is a jass script, ive heard that u can declare a new event with jass Mb something to solve my problem?!?
but the problem im a total JAss nono xD so more help would be appreciated. if i can get this trigger to work i have a universal...
but i want to pause the building everytime he hits a xfold of 50 hitpoints?
how is starting the effect of an ability or finishes construction gonna help?
im looking to construct a trigger which pauses all units that have HP equal to Hp mod 50 = 0 and checks for the condition
(Level of Constructing for (Triggering unit)) Equal to 1
where constructing is a custom ability based on bash
but i cant seem to find a trigger that does this...
for any people struggeling with the same issue heres the solution was kinda simple will never forget this xD
Pause constructing building 1 HP
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Not equal to Field
Actions...
owk just another question i have this trigger but it doesnt do what i want
i want it to create a building site with 1 HP but if i do it like this he just starts with the usual 10% of the HP and if i use percentages i can kill the construction just as it builds (because the percentage or the...
well thanks for the pause idea didnt think about that one.
for the wood problem
1st of all can i give the constructing building a inventory? or does it have to be finished? if so i could just make the wood stackable and put it in there and let it check if there is wood in there (i have 2...
i was thinking of making a Empire building game in the style of settlers or K&M and i really like the idea of a K&M style building system. For the guys here that dont know K&M a quick runtrough.
u have a storehouse with all sorts of goods in it i have a system for this and it works like a...
well like is said i wanna make a classic rts in which u have to plan your village and build roads to the houses ur servants have to go to. so they have to be unable to walk off the roads but because u build the roads 1 by 1 u get overlap. so i want to know if the last buildable overwrites the...
well owk but another question lets say 2 pathing maps overlay with each other lets say a unwalkable and a walkable... is there any way of telling which one of them wil take effect or will this just wont work ... let me give an example
uuu R=road
uRu U=pathing unwalkable
uuu
WWWW...