Is there no one who can answer my question? I know its not the easiest question, but i'd like it answered, because it keeps me off creating my campaign!
Please help^^
Neoz
I've done this:
Game Cache - Create game cache for (map 3.w3v)
Game Cache - Store (last replaced unit) as (Hero) of (Map3) in (Last created game cache)
Game Cache - Save (last created game cache)
Then I open up my level where I want to restore the hero and do this:
Game Cache - Restore all...
Alright, so this is the problem:
I want to save my hero in my level 3, and load it in level 4. Since I give the player the choice of playing a mage, archer or warrior. Now I dont want to keep triggering and making different maps just to make this possible, since I know its possible to save a...
Ok, well the only reason i can think of why they go over the food limit is because you create the units?
Do you have a trigger that says: Create [#] units at [region] for player [#]? If you do. this is your problem. because creating doesnt care about food limits.
So if this is your problem...
Im not totally sure but you could try:
Event
Time elapsed 1 second
cond
none
Action
(player- set property- food cap 150)
then change all farm like buildings u are going to use in the object editor so that they wont make more space for units ( more food cap)
Hope this helps:)
I would like to know how people make custom models. because i cant imagine that people make models with only warcraft 3 model editor:P When i know what they do i might find some tutorial on the internet. or could someone direct me to a site?
Thanks in advance;)
Hello :) I made some triggers with some variables but for a reason (i dont know why, thats the problem) they activate all at the same time!
(see attachement) i made 6 of this triggers with a little change. I made a new dialog button variable for every 2 triggers ( yes and no dialog button) And...
I tried this, but it didn't work. Should i use this blp file for something?
Ok, i found out what i did wrong. I read the readme file and it said i had to place different directories.
units\malearcher_portrait.mdx
units\MaleArcher.mdx
textures\malearcher.blp
Like these:)
Problem solved:D
Hello there, Ive been searching the internet for a while now, but the information i got didnt help me at all.
I got a file (malearcher.mdx) and i got it imported. Removed the warcraft imported thing and changed the modelfile of a unit to this imported file. But the unit will be invisible...
I use sound over unit or point. (tried both) those things dont work, neither does attach to unit. It might be a global sound, can i change this sound that its only hearable when i see this unit on my screen?
the cutoff thing doesnt even work when i say the range is 1. not even at 0.1:P
Great! you're right:) I thought you would because ive opened an other map to see what he did, which was with booleans and didnt work. So this works now. but for some reason i can still hear the sounds at the total left side of my map even when it is attached to an unit at the total right side of...
well moridin.. Have you tried to make this trigger with a sound array? Because boolean comparisons cant be used with sound arrays. They dont "see" this option. and azylaminaz: I do want those actions to be different.
but thanks for this play sound thing moradin:) that will probably help me. I...