Uhm I've got a hard trigger i guess. I have a trigger like:
Event
blabla
Condition
None
Action
Play random sound from 1-4
Now i want to make an action that makes when number 2 for instance is picked. it does a certain action.
Like this: number 2 is a sound for "Yes milord"
I want to have a floating tekst above this unit that reads "Yes Milord". How can i make this variable match the action? or is this impossible?
Sorry for the bad explaining.
And then another hard question:
Event
periodic
Condition
None
Action
Play units attack animation
Play metalchopmetal sound
Is it possible to bind this sound to an area? Like when its a normal sound? Because when you are fighting in someone elses camp you dont hear them attack very loud when you are building in your own camp.
I can try to explain the situation better if i have to, but i think im clear enough about what the problem is
Event
blabla
Condition
None
Action
Play random sound from 1-4
Now i want to make an action that makes when number 2 for instance is picked. it does a certain action.
Like this: number 2 is a sound for "Yes milord"
I want to have a floating tekst above this unit that reads "Yes Milord". How can i make this variable match the action? or is this impossible?
Sorry for the bad explaining.
And then another hard question:
Event
periodic
Condition
None
Action
Play units attack animation
Play metalchopmetal sound
Is it possible to bind this sound to an area? Like when its a normal sound? Because when you are fighting in someone elses camp you dont hear them attack very loud when you are building in your own camp.
I can try to explain the situation better if i have to, but i think im clear enough about what the problem is