Recent content by newtonrox

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    Detect which Illusion Skill

    So, my map has several abilities that summons illusions. I have, for example, AOE wand of Illusion, Mirror Image, standard wand of illusion and etc. my question is, is there a way to determine from which skill a illusion was summoned? thx, guys.
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    Suddenly Problems! Filters and patch 1.26

    Now, I got it to work. As you said, Romek, this was my problem: set udg_ALLMAP = CreateGroup() but now, I have to initialize this global udg_ALLMAP in every trigger that uses it, in order to make them work. Does this make sense? Is this a WE new issue? or problably am I destroying this unit...
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    Suddenly Problems! Filters and patch 1.26

    hey guys! after this 1.26 patch all my filter used in GroupEnum function stopped working. Am I the only one? Do u guys know how to solve this? here's an example: function Chamber takes nothing returns boolean call DisplayTextToForce( GetPlayersAll(), "aaaaaaaaaaaaaa") return...
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    Does my code Leak?

    Ok, guys... So, i made this code to order all selected units to blink together, to the same spot, once any of them(selected units) blinks. In a breath, if one blinks, everybody blinks. function Group_Blink_Stalker_Order takes nothing returns nothing local unit U = GetEnumUnit() local...
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    Hero Tavern Reviving problem

    hey, guys. so i unchecked my tavern's option "Revives Dead Heroes",but it is still showing the option to revive them. i also tried to change the "Hero reviving location" option of the heroes to somewhere else but it also failed. help XD
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    Cooldown problem

    hey guys, so i add abilities via trigger to my units and some of them has the ability to transform in ethereal form. when they transform, they lose their skills but i add them again via trigger and set the skills levels all again. the problem is when i remove then add those skills again...
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    NewGen - Unregistered Native function problem

    hey guys again ^^ When I open Newgen(5d version) and try to save that standard melee 64x64 map , Newgen disables the Melee_Initialization Trigger due to errors. Then the report window opens with the script errors and shows lots of "Unregistered native fuction"... Then I click the "ok button"...
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    The Unfindable Leak vs Safeness

    it just crashed again... all I have running are those triggers. I don't have anymore ideas. T_T need help
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    The Unfindable Leak vs Safeness

    function Trig_SpawnUnits_Actions takes nothing returns nothing local integer OwnerN = udg_TierOwner local unit U = udg_Farm[OwnerN] local location A = GetUnitLoc(U) local location L = GetUnitRallyPoint(U) local real X = GetLocationX(L) local real Y = GetLocationY(L) set...
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    The Unfindable Leak vs Safeness

    Ok guys thx for motivating lol XD As I said before the error just happens when the units kill themselves, so it be could something related to spawning right? here's my spawn trigger: function Trig_SpawnUnits_Actions takes nothing returns nothing local integer OwnerN = udg_TierOwner local unit...
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    The Unfindable Leak vs Safeness

    that's what i thought but if I turn off those 2 triggers the game will never crash... that's why I say it's unfindable T_T
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    The Unfindable Leak vs Safeness

    //======================= Filtro do GroupEnumUnitsInRect()==================// // Adds the FilterUnit to group udg_ALLMAP or to group udg_ALLMAP2 or to no group, depending on the conditions below: function Filter_Chuva_On takes nothing returns boolean local unit F = GetFilterUnit() if(...
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    The Unfindable Leak vs Safeness

    I see, thank you. ^^ Is there anyone else to help me ? =D
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    The Unfindable Leak vs Safeness

    Should it be called inside the GroupEnumUnitsInRect()?
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